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Reclaiming Norse Mythology from the Nazis by Ian Stuart Sharpe

It is one of the most iconic scenes in modern cinematic history:  Indiana Jones is in a desperate race against the Nazis, a lone hero battling against the entire German war machine to prevent an ancient artefact of immense power from falling into the wrong hands. Of...

Interview with Ian Stuart Sharpe, Author of The All Father Paradox!

Q: What made you write The All Father Paradox? Ian Stuart Sharpe: I think it was preordained. Not in a crazy way, you understand. You just learn to spot the signs, to realize that something is off-kilter. For example, in the year 793AD, according to the Anglo-Saxon...

Join the Outlanders!

ANNOUNCEMENTS Join Outland's Street Team, The Outlanders! Get sneak peeks at new releases, including fiction, games, and comics! Receive exclusive content, and be eligible to receive advance review copies of upcoming releases! If you like to help spread the word about...

THE ALL FATHER PARADOX Releases in October!

THE ALL FATHER PARADOX by Ian Stuart Sharpe Coming in October! What if an ancient god escaped his fate…and history was thrown to the wolves? Churchwarden Michaels thought it was just a run-of-the-mill crazy old man who stood in the graveyard, hellbent on studying the...

HATH NO FURY Has Hit the Shelves and E-Readers!

Mother. Warrior. Caregiver. Wife. Lover. Survivor. Trickster. Heroine. Leader.   This anthology features 21 stories and six essays about women who defy genre stereotypes. Here, it’s not the hero who acts while the heroine waits to be rescued; Hath No Fury’s women are...

Announcement: VIKINGVERSE COVER ILLUSTRATION RELEASED!

ANNOUNCEMENT Official summary of ALL FATHER PARADOX along with color cover illustration! What if an ancient god escaped his fate…and history was thrown to the wolves? Churchwarden Michaels thought it was just a run-of-the-mill crazy old man who stood in the graveyard,...

Announcement: New Comic Coming from Outland Entertainment!

ANNOUNCEMENT: Announcing Riddle of the Loremaster, an all new original comic series written by Melanie R. Meadors, with art by Nicolás Giacondino! Here is a sneak peek at some of the promo art: Riddle of the Loremaster is a comic for mature readers set in a fantasy...

Women in Dark Fantasy Have Changed by Linda Robertson

In doing a bit of research looking for a dark-fantasy-related topic for this article, I sought something that I knew at least a bit about, something I felt strongly about, and something where I could add meaningfully to the conversation. Many things were considered,...

Alethea Kontis on Imposter Syndrome

Earlier this year, I met the only student Katy Kellgren ever had. He told me he just about had to bully her into being his teacher. This amazing, multiple award-winning voice actress with hundreds of audiobooks under her belt truly didn’t believe she knew anything...

Announcements: HATH NO FURY Has Arrived in the US!

Backers of the paperback and hardcover editions of Hath No Fury will be happy to learn that the books have arrived at the printer's headquarters in Chicago! Now, they just need to be sent to our head honcho Jeremy Mohler, and then they will be sent out to backers...

There is an immense community of video game designers that, over the last 10 years, have worked towards furthering video games as an artistic medium. While some of this progress relates directly to the rise of the video game industry, this progress is also the result of artists and designers making a conscious choice to consider video games as an artistic medium.

Despite the relative age of the medium, these efforts have made the argument of video games as art a serious academic discussion. Museums across the United States now consider the value of video game exhibits. Even Roger Ebert has taken up the discussion, lending credence to the debate despite his own conclusion that art cannot be won. While there is significant overlap between the design factors involved in video games and tabletop roleplaying games, efforts to further tabletop roleplaying games as a medium are virtually nonexistent.

How have video game designers made progress furthering videogames as an artistic medium? Here are 2 approaches that may serve as a guidepost for the future of tabletop roleplaying games as a medium.

Tell Different Stories

Designers of video games who want to reach a wider audience have made significant gains by following in the footsteps of comic book creators. In the same way that graphic novels like Maus and Persepolis have transcended the idea that comics and the superhero genre are the same (comic books are not a genre), releasing video games outside of typical genres like Professor Layton and the Curious Village, Phoenix Wright, and Dance, Dance, Revolution has increased the breadth of the video game audience.

Experiment with the Medium

While hardware limitations have always served as a catalyst for creativity in video game design, it has rarely served as the source for major innovation. Instead it has been the role of indie game studios, often on limited budgets, to create innovative game structures. Major studios may occasionally break new ground, as Lucas Arts did with its noir-comedy Grim Fandango, but for each example of innovation from a major studio, there are a dozen indie examples. Developers, thatgamecompany, are perhaps the most well-known, having released the highly experimental Flower and Journey.

Tabletop roleplaying games are a medium that has a significant amount in common with video games. Yet the community of video game designers working to further their medium has no equivalent in tabletop roleplaying games. This isn’t to say that there are none, only that those treating tabletop RPG design as an artform are limited.

These series of posts will discuss tabletop roleplaying games as a medium for artistic expression. The first article in the series can be found here: Why Roleplaying Games “Don’t Get No Respect” Our next instalment will take at tabletop roleplaying games that blur lines between simple game and artwork.