Warlock 5 is an interesting comic, with an apparently interesting story behind it.
Originally published by Aircel, written by Gordon Derry and drawn by Denis Beuavais, Warlock 5 is one of those comics that could probably only have been created in the 1980s. The opening scene of the first issue features a fight between knights and a sorcerer on one side, and robots that could charitably be said to be influenced by The Terminator movie on the side…taking place in a parking garage. Add into this mix a punk rock vixen leading a group of the undead, and a seeming sorceress along with a man who shape changes into a dragon and a barbarian carrying an assault rifles as other groups.
What is this wonderful thing?
There is a lot of violence in this first issue, which wasn’t unusual for indie comics of the time. One character is killed by having a broken spear handle shoved into their head. This obviously isn’t for everyone, but what makes Warlock 5 interesting is the fearlessness with which it mixes and bends genre conceptions.
I love a good interdimensional comic story, it is a favorite thing of mine probably since I first saw Steve Ditko’s art create surreal magical realms in early issues of Marvel’s Doctor Strange comics. On a level, this reminds me of that same sort of energy and excitement. The creators of Warlock 5 weren’t trying to duplicate those Doctor Strange stories, but I think that is why they succeeded…they weren’t trying to be derivative of other comics. Too often we see comic creators try to recapture lightning in a bottle and either copy themselves, or the works of others, in order to do that. However, one of the reasons why Aircel still lingers in the minds of so many comic fans is because of the fact that they did do their own thing and made their own, original, books and stories.
Part of why this comic appeals to me, I think, is because I play tabletop RPGs, and in a lot of ways the story comes across to me as someone’s RPG game. The ultraviolence. The bizarre mix of characters just thrown into a blender together. The disregard for genre purity. The story in Warlock 5 could have just as easily been someone telling about the game that they are playing in. I mean this in a good way.
I can easily see Warlock 5 brought to life as the setting of an RPG. It easily lends itself to that sort of thinking. Next time, I will talk a bit more about the world and the characters of the comic and draw some parallels to why I think that it might be a good game world to play in.
Check out last weeks’ posts: Barry Blair 101 by Christopher Helton, Barry Blair: What to read first? by Christopher Helton,Barry Blair’s Samurai by Christopher Helton, Elflord: Past & Future by Christopher Helton!