NEW

The Santa Myth…

...And Why Pit Such a Cheery Legend Against the Horror of Zombies? by John Mayer Although this very question sounds paradoxical, the horror genre has always been at its best when it injects the shocking, the gruesome, the profane, the unknown, the ugly with the...

Storytime with Ian: Who are the Jötnar?

“In the beginning God created the heaven and the earth”. See, that’s where the Christianity has it all wrong. All good Vikings knew the real story of how it all really began. The same way it will all end. With giants. Ginnungagap was the great emptiness before there...

FOR IMMEDIATE RELEASE Media Contact: Gwendolyn Nix gwen@outlandentertainment.com SANTA VS ZOMBIES, ORIGINAL GRAPHIC NOVEL, LAUNCHES ON KICKSTARTER  Adventurous world full of Christmas cheer and gore to launch April 9, 2019   TOPEKA, KANSAS (April 11, 2019)—A new...

NEW COMIC, ORC GIRL & GOBBO, RELEASES FROM OUTLAND ENTERTAINMENT

FOR IMMEDIATE RELEASE Media Contact: Gwendolyn Nix gwen@outlandentertainment.com NEW COMIC, ORC GIRL & GOBBO, RELEASES FROM OUTLAND ENTERTAINMENT  New Post-Apocalyptic Fantasy Comic Releases on March 29, 2019 TOPEKA, KANSAS (March 29, 2019)—Orc Girl & Gobbo, a...

Planet Comicon 2019 Booth #1925

Hello folks! As we do every year, we'll be out at our hometown show, Planet Comicon. We'll have a variety of books, games, comics, and artwork on the table for you to check out! We'll be at booth #1925. This year, special guest Chris Yarbrough will be joining us for...

NEW VIKINGVERSE GRAPHIC NOVEL, THE JÖTUNN WAR, LAUNCHES ON KICKSTARTER

FOR IMMEDIATE RELEASE Media Contact: Gwendolyn Nix gwen@outlandentertainment.com NEW VIKINGVERSE GRAPHIC NOVEL, THE JÖTUNN WAR, LAUNCHES ON KICKSTARTER The first of a four-issue graphic novel brings Norse history to life this March TOPEKA, KANSAS (March 22, 2019)— The...

Reclaiming Norse Mythology from the Nazis by Ian Stuart Sharpe

It is one of the most iconic scenes in modern cinematic history:  Indiana Jones is in a desperate race against the Nazis, a lone hero battling against the entire German war machine to prevent an ancient artefact of immense power from falling into the wrong hands. Of...

Interview with Ian Stuart Sharpe, Author of The All Father Paradox!

Q: What made you write The All Father Paradox? Ian Stuart Sharpe: I think it was preordained. Not in a crazy way, you understand. You just learn to spot the signs, to realize that something is off-kilter. For example, in the year 793AD, according to the Anglo-Saxon...

THE ALL FATHER PARADOX Releases in October!

THE ALL FATHER PARADOX by Ian Stuart Sharpe Coming in October! What if an ancient god escaped his fate…and history was thrown to the wolves? Churchwarden Michaels thought it was just a run-of-the-mill crazy old man who stood in the graveyard, hellbent on studying the...

HATH NO FURY Has Hit the Shelves and E-Readers!

Mother. Warrior. Caregiver. Wife. Lover. Survivor. Trickster. Heroine. Leader.   This anthology features 21 stories and six essays about women who defy genre stereotypes. Here, it’s not the hero who acts while the heroine waits to be rescued; Hath No Fury’s women...

Tabletop roleplaying games face a multitude of barriers in any attempt to be taken seriously as an art form. The first of these barriers is reaching an audience wide enough that critics outside of the tabletop RPG community will argue their status. What We Can Learn from Video Games: Tabletop Roleplaying Games as Art discussed several approaches to expanding the medium to reach a larger audience. Here are four tabletop RPGs that have expanded the medium

Amber Diceless Roleplaying Game

Amber Diceless Roleplaying Game is set in the fictional worlds of Roger Zelazny’s Chronicles of Amber. Mechanics for the Amber DRPGs conflict resolution involves comparing four attributesSafety, Strength, Endurance, Warfare–the highest attribute wins. Removing the randomness of dice rolls increased the level or roleplaying in the system, shifting focus away from conflict and towards what leads to those conflicts.

Prince Valiant: the Storytelling Game

Prince Valiant: the Storytelling Game was written by Greg Stafford as a game for novice players. Based upon the Prince Valiant comics and published in 1989 by Chaosium, its simple rules and art design also made it a game that was accessible to younger players. Significantly focused on the narrative aspects of roleplaying, Prince Valiant used only two attributes and a selection of skills that ranged from agilty to alchemy.. Differentiating itself from other narrative games Prince Valiant utilized these attributes and skills for both simple and complex resolution rules.

Dogs in the Vineyard

Dogs in the Vineyard is a narrative RPG that utilizes game mechanics to explore characters beliefs and desires when faced with questions of morality. Written by D Vincent Baker, the award-winning RPG places characters in an imagined frontier setting based (loosely) on the early years the LDS Church in the west. Mechanics for town creation helped create moral frameworks for characters to interact with, inserting a morality into the game that set the system apart.

Dread

Dread is a horror RPG that uses a simple mechanic that, when one considers the game’s theme, is exceedingly elegant. Winner of the 2006 Ennie Award for Innovation it is sometimes referred to as “the Jenga RPG.” Dread requires players to pull blocks from a Jenga tower as a form of action resolution. Mirroring the progression of horror films, the fear of players increases as the game progresses, eventially leading to the characters deaths.

These series of posts will discuss tabletop roleplaying games as a medium for artistic expression. The first article in the series can be found here: Why Roleplaying Games “Don’t Get No Respect” The second article in this series can be found here: What We Can Learn from Video Games: Tabletop Roleplaying Games as Art.