The Status column!
I got stuck looking at some paragraphs, rereading the options given. Would I ruin my reputation? Would this be too definite for the character, or would there be another chance to follow a similar thread? Oh, how I wished I could read ahead! Or go back and change something. There’s an increased level of responsibility when reading a book like this. You read knowing that what you answer might only control the order of info given, or how quickly you reach a certain goal, but it also might mean an abrupt change of wind. I admit sometimes I needed an extra choice, something that wasn’t there. But here’s the thing: the narrative has already been written; you’re just navigating your way through the different choices the author has created. Think of it like a sneak peek of how the multiverse theory would kind of work out. Parallel universes where what doesn’t happen here will fracture outward, creating a different timeline and therefore a new universe where your unchosen option will play out. Or…maybe not. Sometimes you can feel the hand of the writer steering you, limiting your choices. These moments break a little bit of the “oh, I have freedom!” feeling that you embark on. But without these confinements, there had to be an infinite number of hypotheses that would in turn lead to uncountable plot points. So, to sum up: not feasible, deal with it, and enjoy the sweet playful compromise, bargained between you and the author. I had a blast! If sometimes I felt restricted, others I felt like I had too much on my shoulders: the name of my character? I wanted it to be something meaningful. Her flag? It definitely had to be special! And that’s how I found myself delving into lists of marine flora and feminine names. “Too strange. Too predictable. Oh… I don’t even know how to say that,” were some of the things that crossed my mind. I easily lost twenty minutes searching for a name fit for my character. But the flag and the clothing? That came out instantly! I had already begun to discover Noziroth, she was becoming more and more visible. I loved the idea of incarnating this person, so I made the choices against what I usually do—which is set up to make completely bold choices that I’d never dare in real life. Here, I actually put on the salty battered leather boots and decided to be me (well, as “me” as possible, of course!). I felt the yearn to kill a certain character. But when the time came to press the “Next” button and make it my final choice, I would change for the merciful option I knew I would actually go for as “me.” Nonetheless, I was pleased to end up with a bold, fierce character that had a lot of me in it. I had the opportunity of seeing how I would behave in a sea filled with scavenger rats and dubious captains. I got to be a PIRATE! And yes, I wished I could try another choice; see where the other road would have led me. That’s the magic of it: if you want, you’re free to reread the book and play it out as a complete opposite character! But you know what? I think I’ll wait for awhile: I’m just too caught up with the web I created. See how possessively I talk about the narrative? It seems as though I wrote the story myself. That’s the beauty of these books. Alana creates a rich, involving universe with strong characters that you—as a reader and as a character yourself—get to play against. She allows you to feel at ease to explore this world she created at your own pace. And it is magical. I felt as surprised as I felt responsible for some outcomes. There were cliffhangers, some intriguing characters, and it made you want to read faster: why? Why can’t I read just a little bit ahead? The answer is simple: it would ruin the whole experience. When talking about this book, I always talked about the things I had chosen and what that had gotten me. I didn’t feel like I was just reading. I was creating alongside the author. Isn’t that powerful? I have to say that as a writer it must be really scary to share this power with the user (reader/creator). As Alana said in her article “Sharing your world: game writing,” you have to be open about how the story will play out. Not much different than a Game Master on a quest. Your players will define their own characters and blaze through a path of their own, although inside the possibilities of the universe you’ve built. It’s a much more immersive way to experience a narrative. I felt embarrassed, excited, disappointed: as the choice is yours to make, so is the rejection or the pain that results from it. When reading a common book, you get to imagine the whole thing in your head, and we all know that no two readers will get the same exact experience of a particular story. However, here you’re bound by the information and descriptions given. The characters are all fleshed out, or at least not as raw as in this choice book. Don’t be fooled: Choice of the Pirate is no ordinary “Choose your own Adventure” book. Alana borrows the core idea from ol’ creative Edward Packard, but allows you to actually create your character—nearly—from scratch. And that, for me, was key for all the rest. I was captured. I assumed the role of the protagonist: buying the ghost ship against common sense, maintaining cordial relationships with as many people as I could, trying to find out the truth about the Pirate King’s identity. Yahima Noziroth was my avatar in the island of San Alfonso and the Lucayan sea. Can’t wait to start reading one of Alana’s other apps, Choice of Kung Fu. Being a Pirate: check! Now, let’s be a martial artist, shall we? Have you already read any of these titles? No?!? Then click here and try it. And please, please share your characters in the comments. I would love to see how your pirate turns out! S.G.- Choosing a selection results in a full page refresh.