Tag Archives: worldbuilding

There are basically two ways to approach introducing a setting in a role-playing game: implicit and explicit. The explicit setting is what you are probably most familiar with, but the implicit setting still has its fans among gamers and designers. So, what’s the difference? Read more to find out.

Outland Entertainment’s Marketing Director Tara Cloud Clark interviews author of our fantasy novel A Bitter End (The Black Yonnix Bk 1), Scott Colby, and the narrator for the audiobook, Caleb Summers.

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