NEW

APEX Kickstarter Launch Date!

Okay folks! We finally have news. We're planning to launch the APEX: Collected Edition on Tuesday, December 10th. Here's a preview of the campaign that you can check out before launch!...

Final 20 Hours of The Jötunn War Issue 02 Kickstarter!

The Jötunn War Issue 02 just reached it's primary funding goal on Kickstarter! We're now at the final 20 hours of the campaign and we're hoping to raise funds for issue three! Thank you all so much for your continued support! The Jötunn War is a FOUR ISSUE graphic...

Apex Kickstarter Update

Hello everybody! A quick update on the status of the upcoming Apex Theropod: Deckbuilding Game Collected Edition Kickstarter. We had expected to launch the Kickstarter last week, but it took a little longer than we anticipated to get all the details in from the...

Outland Stock Art on Patreon

Hello folks! We just launched a stock art initiative on Patreon! Outland Entertainment has provided thousands of images to publishers over the years, ranging from black/white quarter page illustration to full color covers, interior artwork, and graphic design. Over...

Outland Entertainment Partners with KickCTRL

Hello folks! I know that things have been a bit quiet most of the last year, but things have been grinding along! We've been looking into ways to correct some of our past mistakes, namely, the extreme mismanagement of our crowdfunding campaigns. We KNOW we have really...

Apex Theropod Collected Edition Kickstarter

Hello everybody! We just wanted to share the news that the Apex Theropod: Deck Building Game will be launching on Kickstarter next week. Right now, we're planning to call this the "Collected Edition." This version of the game includes a new box with all new box...

Ian Stuart Sharpe on the Jotunn War Cover Process

One of the ideas that fascinates me most as an author are the symbols we use throughout history. For example, the cover of the latest issue of the Jötunn War is a pastiche of a well known WWI poster. We have subverted the Army Air Service American Eagle and added in a...

The Santa Myth…

...And Why Pit Such a Cheery Legend Against the Horror of Zombies? by John Mayer Although this very question sounds paradoxical, the horror genre has always been at its best when it injects the shocking, the gruesome, the profane, the unknown, the ugly with the...

Storytime with Ian: Who are the Jötnar?

“In the beginning God created the heaven and the earth”. See, that’s where the Christianity has it all wrong. All good Vikings knew the real story of how it all really began. The same way it will all end. With giants. Ginnungagap was the great emptiness before there...

Santa VS Zombies Press Release

FOR IMMEDIATE RELEASE Media Contact: Gwendolyn Nix gwen@outlandentertainment.com SANTA VS ZOMBIES, ORIGINAL GRAPHIC NOVEL, LAUNCHES ON KICKSTARTER  Adventurous world full of Christmas cheer and gore to launch April 9, 2019   TOPEKA, KANSAS (April 11, 2019)—A new...
How OE changed my perception of Comic Books

How OE changed my perception of Comic Books

As I told you on the first article of this new segment, I Was a Comic Book Fan All Along and I Didn’t Know it for quite a while.

Things sort of slowly became clearer during my college days, but it wasn’t until starting to work in the biz that I truly began to dip my toes back in the dynamic comic book waters.

I still remember the moment of opening the folder with all the projects in the pipeline and flying through them all. One of the stories that was more developed at the time was Ithaca. I read it all in one go and was hungry for more.

At Outland Entertainment, I was presented a huge array of creatives each one with a very unique voice, be it as a writer or an illustrator. Mars 2577, Nightfell, Blacklands, Aegisteel, these are all projects that showed me the different facets of comic book creation.

It wasn’t just sci-fi or violence: no, there was room for a multiplicity of genres and visual styles of every kind.

When some of our IPs started coming out as webcomics on a weekly basis, I had to do some market research of what was going on in this field. That led me to multiple webpages like HiveWorks. And there I was baffled by the choice! So many artists, so many genres and styles of writing and artwork.

It was a big turning point: no longer did I had to rely solely on my friends reviews, but I had first-hand overview of so many projects! I got to interview all the creators from O.E., here for the blog. I have always loved the backstage! How someone became who he is professionally? Where did the idea of the story come from? And I was lucky enough to ask all these questions. In return I dare to say that my knowledge of the comic book universe increased exponentially!

And where has that lead me? To a huge appetite for reading more and more comics, of course! It wasn’t instantaneously, but I found myself perusing the comics section of the bookstores not only “out of professional interest” but because I found them inspiring.

This must be obvious for most of you , but before starting at Outland Entertainment, I didn’t know how similar the cinematographic language was to the one used in comics. They remind me of a really fancy and detailed storyboard. I know, I know! They’re much more than that! They’re an artistic medium of their own. But through the eyes of someone who came from an audiovisual production background they really hit home.

I suppose that being a transmedia creative producer also feeds this need. I’m now itching to work up a universe where a comic book will help explore things even further. And if you ever attended a book fair, you’ll see that all of these artistic forms are connected nowadays. Take the London Book Fair, for example. They run the London Book and Screen Week simultaneously. You have professionals from game studios at the actual fair and lots of extra events that join this two worlds, once so further apart, of pages and screens. Comics are finally being increasingly recognized for the dynamic and expressive format they are.

 

But I’ll talk about these changes further along the line!

Now, take a moment and check out the interviews I mentioned! There are a lot of creatives: authors, illustrators, designers…whose stories will inspire you.

And if you haven’t read the first post of this series give it a go and learn how I Was a Comic Book Fan All Along and Didn’t Know .

S.G.

Shotguns & Sorcery Kickstarter Launch

Shotguns & Sorcery Kickstarter Launch

Hello folks!

The big day is here!

We’ve been working on this for months and we’re excited to announce the launch of the Kickstarter for the Shotguns & Sorcery RPG!  This is your chance to help us fund the project and publish it, not to mention get your hands on the game itself.

There are a lot of incredible things happening with this – first off, Matt Forbeck, the creator himself, will be handling the majority of the writing chores on this.  And to round out the writing team is amazing game designer Robert Schwalb to help integrate the rules system.  I don’t think we could have possibly found a more amazing team!

We’re also the first third-party publisher to license the Cypher System from Monte Cook Games, which just by itself is pretty amazing.  We’re really excited to be working with MCG and integrating the Cypher System with Matt’s setting.

This is also going to be one of the first books I’m fully illustrating myself!  I can’t wait to dive into the work.

We’re also revealing the full color version of the cover as well – full art by me.  Check it out below –

S&S_Cover_72_Colors_02

Here is some information about the project as well –

Outland Entertainment wants to make it possible for others to explore the fantasy noir stories of author Matt Forbeck’s Dragon City through the Cypher System, the game engine behind the Origins and ENnies Award winning games Numenera and The Strange. Whether you are playing as your favorite character or unraveling their mysteries for the first time, this hardcover, 300-page core book with 20 pages of full color artwork includes all the rules for game play, allowing you to explore Dragon City and its outskirts as never before.

Shotguns & Sorcery will be the first third-party standalone game to use the rules system featured in Numenera, The Strange, and the just announced Cypher System rulebook. You don’t need to purchase any other books to play.

In a way, this is full circle for Matt and Monte. They first worked together back in 1990 on one of Monte’s first assignments as the Hero System editor at Iron Crown Enterprises, editing Matt’s Western Hero sourcebook. We’re extremely excited to have them joining forces—even indirectly—again!

We also have acclaimed game designer Robert Schwalb on board to help integrate the Cypher System seamlessly with our setting! Robert came to us highly recommended by both Monte Cook Games and Matt.  In fact, readers may recognize him as a contributor to the Numenera Character Options and Technology Compendium: Sir Arthour’s Guide to the Numenera. He also has years and years of experience working on Dungeons & Dragons, A Song of Ice and Fire Roleplaying, Warhammer Fantasy Roleplay, and his upcoming Shadow of the Demon Lord.  We’re extremely fortunate to be working with such talent!

Let us know what you think about the project and please, help us fund it!

JM

Flight of the Binturong

Flight of the Binturong

Another project we’ve been working on for the last couple years is a webcomic called Flight of the Binturong from writer Sal Crivelli.  Outland was hired to handle the art for this project.  Here’s a little bit about the project –

IT’S THE FUTURE

But don’t worry. A lot’s still the same.

No evil Empire. No oppressive theocracy. No galactic struggle. The government’s too bureaucratic for all that noise.

The Binturong is a mechanic ship with a crew of four. In the heyday of interstellar repairs, if your ship needed fixing, rigs like The Binturong would come to you, make repairs, and send you on your way.  Nowadays, newer ships (along with most technology made in the last few years) have self-diagnosing AI that assesses, isolates, and self-repairs. It makes for safer, further space travel (and longer unemployment lines).

Flight of the Binturong is a once-a-week comic, which will update every Tuesday.

Inspired by the works of James Cameron, John Carpenter, and Joss Whedon, we’re hoping to bring you a comic that invokes that old feeling of cool, gritty space, while hopefully taking you on some new, exciting adventures.

If you would like to read more about the project and see more samples of the artwork we completed, please head over here or check it out on our portfolio page!

Thanks!

JM

Bleedback

Bleedback

Bleedback is an ambitious comic project that we are working on in conjunction with Scott Nihill and his company Embreate.

Scott was writing an epic sci-fi story and looking for help converting it into a 5-issue comic series. Outland came on in 2012 to manage the project. We handled all of the art including pencils, inks, colors, letters, and design. We’ve since partnered on the project and it’s become a joint venture.  In 2013, we successfully funded our Kickstarter to print the first issue. As of July 2014, we are hard at work on issue 2.

So, a little about the project itself:

It’s New York, 2065. Both our dependence on and fear of technology has reached a critical moment. People are playing, fighting, shagging in virtual worlds, robots have become so advanced they might eliminate us. And then comes Bleedback … when activity in the virtual world seeps into the real world with sometimes terrifying consequences. Our central character Andrei, suffers the power of Bleedback firsthand.

The story follows Andrei, brilliant enough to captain any robotics lab but whose criminal record has barred him — on pain of serious prison time — from ever again wielding his gift. So he’s forced to work underground as a Breaker, a specialized hacker able to crack the most sophisticated government mandated robot restraints.

A bike mechanic by day, Andrei moonlights at The Beast, New York’s hottest nightclub, where every desire can be fulfilled … for a price. What free time Andrei has is spent keeping his daughter Angela out of the Global Revolutionary Movement (GRM) and on the right Life Path. Andrei’s comfortable life is turned upside down when a love bot he cracks goes haywire at The Beast. A shadowy military group snatches his daughter and he is hurled into the dark recesses of the global Robo slave trade.

Read more about it and see some of the finished artwork over here!  Or read more about our other projects over here!

JM

Game Salute: Magnum Opus

Game Salute: Magnum Opus

One of the more fun projects that we worked on last year was a game for Game Salute called Magnum Opus.

Here’s a description of the game –

Magnum Opus is a deck-building game in which each player is an Alchemist trying to be the first and only scientist to complete their life’s great work by successfully fabricating the ultimate alchemical substance– the Philosophers’ Stone.

Unlike most victory point-oriented deck-building games, Magnum Opus is goal-oriented and plays more like a traditional card game but with a deck-building twist. Players collect different alchemical ingredients, called reagents, over the course of the game and combine them in a series of experiments in order to discover the mysteries of the Philosophers’ Stone. The Discovery Matrix is where all of these experiments are conducted and the random selection and placement of Research and Discovery cards in the matrix insures that no two games are ever the same.

Earn the gold you need to purchase your reagents, gain experience from your failures and knowledge from your successes, transmute the physical and mystical elements into the Philosopher’s Stone and you will go down in history for your Magnum Opus.

If you would like to read more about the project and see more samples of the artwork we completed, please head over here and check it out or see more of our projects on our portfolio page!

Thanks!

JM