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Where the Veil is Thin Announced!

Hello folks! So, coming in February, will be a campaign for our latest anthology - Where the Veil is Thin. Featuring stories from David Bowles, Seanan McGuire, Glenn Parris, Shanna Swendson, Gwendolyn N. Nix, L. Penelope, Alethea Kontis, Linda Robertson, Grey Yuen,...

APEX LAUNCHED

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APEX to Launch January 7th!

Hello everybody! We're well aware that we've had multiple announcements for the launch of APEX: The Collected Edition on Kickstarter and apologize for that. We were excited about getting the game back out there and we made announcements prematurely. To that end, I...

Fox & Willow Acquired by Outland Entertainment

Fox & Willow, an online grim fairytale series, has been acquired by Outland Entertainment. Written by Allison Pang and illustrated by Irma ‘Aimo’ Ahmed, Fox & Willow debuted in April 2012 and has maintained a strong fanbase ever since. Following the runaway princess, Willow, and her mischievous fox spirit companion, Gideon, the overarching plot…

APEX Kickstarter Launch Date Revisited

Hello everybody! I know that we announced the hard launch date for the Kickstarter for APEX: Collected Edition yesterday. When we announced that, we felt pretty sure we were ready to roll, but we had a significant amount of feedback on the campaign. Because of how the...

APEX Kickstarter Launch Date!

Okay folks! We finally have news. We're planning to launch the APEX: Collected Edition on Tuesday, December 10th. Here's a preview of the campaign that you can check out before launch!...

Final 20 Hours of The Jötunn War Issue 02 Kickstarter!

The Jötunn War Issue 02 just reached it's primary funding goal on Kickstarter! We're now at the final 20 hours of the campaign and we're hoping to raise funds for issue three! Thank you all so much for your continued support! The Jötunn War is a FOUR ISSUE graphic...

Apex Kickstarter Update

Hello everybody! A quick update on the status of the upcoming Apex Theropod: Deckbuilding Game Collected Edition Kickstarter. We had expected to launch the Kickstarter last week, but it took a little longer than we anticipated to get all the details in from the...

Outland Stock Art on Patreon

Hello folks! We just launched a stock art initiative on Patreon! Outland Entertainment has provided thousands of images to publishers over the years, ranging from black/white quarter page illustration to full color covers, interior artwork, and graphic design. Over...

Outland Entertainment Partners with KickCTRL

Hello folks! I know that things have been a bit quiet most of the last year, but things have been grinding along! We've been looking into ways to correct some of our past mistakes, namely, the extreme mismanagement of our crowdfunding campaigns. We KNOW we have really...

A lot has changed since the last time we spoke. Matt Forbeck has worked closely with Robert Schwalb to finish the first draft of the S&S RPG manuscript. With around 180,000 words and a little over 300 pages long it seems it’ll be one of the biggest game books of the year.

Let’s find out what they’ve exactly been up to while working for the upcoming Roleplaying Game based on Forbeck’s IP Shotguns & Sorcery.

 

Matt, could you explain to us how it is to transform a universe you made famous in novel format into an RPG?

It’s fantastic fun. The world of Shotguns & Sorcery actually started out as an RPG setting in my head, although the world first got to see it in fiction, so it’s a real thrill to watch it develop into a full-blown RPG.

 

Was it an organic process?

As organic as anything can be that comes from people typing at each other. For me, it felt very natural. I started out as an RPG developer over two decades ago, so working on another RPG again felt like coming home.

 

What exactly was your job on this specific part of this big venture?

I wrote the background for the book and supplied all of the details about the world. My pal Rob Schwalb did all the heavy lifting with the rules, while Outland’s CEO Jeremy Mohler is creating all the art.

 

What was the biggest challenge or even obstacle you found?

It’s been a while since I wrote the Shotguns & Sorcery stories, so I actually had to back through and read them, taking notes as I went. This gave me all sorts of ideas for new material for the setting, but it’s kind of odd to study something you once wrote.

 

Did you have to compromise a lot? Did you feel like the S&S characters and universe had to change a lot to fit the RPG model?

Not much at all. As I mentioned, I originally developed Shotguns & Sorcery as an RPG setting, so bringing it back to its roots left it fairly well intact.

 

Did the results so far assume the form you wanted?

So far, I’ve been thrilled with every part of it. I can’t wait to see the finished book. There’s nothing quite like holding a book like that in your hands.

 

What is it that you’re most looking forward to show the audience as soon as the RPG is available?

Jeremy’s artwork. It’s really going to breathe new dimensions of life into the world and draw players right into it.

 

Can you give us any scoop on a favorite character, magic, cypher…?

I really like what Rob did with the cyphers overall. That’s something new to Shotguns & Sorcery, and he made it fit well.

 

Any future plans regarding this I.P.?

After re-reading all the books, I have ideas for lots more Shotguns & Sorcery stories. I don’t know when I’m going to get to writing them, but hopefully soon.

 

Thank you, Matt! We can’t wait to delve even further into the Shotguns & Sorcery‘s Universe!

Stay tuned for Robert Schwalb’s interview comming to you on April 27th!

S.G.