A lot has changed since the last time we spoke. Matt Forbeck has worked closely with Robert Schwalb to finish the first draft of the S&S RPG manuscript. With around 180,000 words and a little over 300 pages long it seems it’ll be one of the biggest game books of the year.
Let’s find out what they’ve exactly been up to while working for the upcoming Roleplaying Game based on Forbeck’s IP Shotguns & Sorcery.
It’s fantastic fun. The world of Shotguns & Sorcery actually started out as an RPG setting in my head, although the world first got to see it in fiction, so it’s a real thrill to watch it develop into a full-blown RPG.
Was it an organic process?
As organic as anything can be that comes from people typing at each other. For me, it felt very natural. I started out as an RPG developer over two decades ago, so working on another RPG again felt like coming home.
What exactly was your job on this specific part of this big venture?
I wrote the background for the book and supplied all of the details about the world. My pal Rob Schwalb did all the heavy lifting with the rules, while Outland’s CEO Jeremy Mohler is creating all the art.
What was the biggest challenge or even obstacle you found?
It’s been a while since I wrote the Shotguns & Sorcery stories, so I actually had to back through and read them, taking notes as I went. This gave me all sorts of ideas for new material for the setting, but it’s kind of odd to study something you once wrote.
Did you have to compromise a lot? Did you feel like the S&S characters and universe had to change a lot to fit the RPG model?
Not much at all. As I mentioned, I originally developed Shotguns & Sorcery as an RPG setting, so bringing it back to its roots left it fairly well intact.
Did the results so far assume the form you wanted?
So far, I’ve been thrilled with every part of it. I can’t wait to see the finished book. There’s nothing quite like holding a book like that in your hands.
What is it that you’re most looking forward to show the audience as soon as the RPG is available?
Jeremy’s artwork. It’s really going to breathe new dimensions of life into the world and draw players right into it.
Can you give us any scoop on a favorite character, magic, cypher…?
I really like what Rob did with the cyphers overall. That’s something new to Shotguns & Sorcery, and he made it fit well.
Any future plans regarding this I.P.?
After re-reading all the books, I have ideas for lots more Shotguns & Sorcery stories. I don’t know when I’m going to get to writing them, but hopefully soon.
Thank you, Matt! We can’t wait to delve even further into the Shotguns & Sorcery‘s Universe!
Stay tuned for Robert Schwalb’s interview comming to you on April 27th!