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The Santa Myth…

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Storytime with Ian: Who are the Jötnar?

“In the beginning God created the heaven and the earth”. See, that’s where the Christianity has it all wrong. All good Vikings knew the real story of how it all really began. The same way it will all end. With giants. Ginnungagap was the great emptiness before there...

FOR IMMEDIATE RELEASE Media Contact: Gwendolyn Nix gwen@outlandentertainment.com SANTA VS ZOMBIES, ORIGINAL GRAPHIC NOVEL, LAUNCHES ON KICKSTARTER  Adventurous world full of Christmas cheer and gore to launch April 9, 2019   TOPEKA, KANSAS (April 11, 2019)—A new...

NEW COMIC, ORC GIRL & GOBBO, RELEASES FROM OUTLAND ENTERTAINMENT

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Planet Comicon 2019 Booth #1925

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Reclaiming Norse Mythology from the Nazis by Ian Stuart Sharpe

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Interview with Ian Stuart Sharpe, Author of The All Father Paradox!

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THE ALL FATHER PARADOX Releases in October!

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HATH NO FURY Has Hit the Shelves and E-Readers!

Mother. Warrior. Caregiver. Wife. Lover. Survivor. Trickster. Heroine. Leader.   This anthology features 21 stories and six essays about women who defy genre stereotypes. Here, it’s not the hero who acts while the heroine waits to be rescued; Hath No Fury’s women...

Game Salute: Magnum Opus

Jun 26, 2014

One of the more fun projects that we worked on last year was a game for Game Salute called Magnum Opus.

Here’s a description of the game –

Magnum Opus is a deck-building game in which each player is an Alchemist trying to be the first and only scientist to complete their life’s great work by successfully fabricating the ultimate alchemical substance– the Philosophers’ Stone.

Unlike most victory point-oriented deck-building games, Magnum Opus is goal-oriented and plays more like a traditional card game but with a deck-building twist. Players collect different alchemical ingredients, called reagents, over the course of the game and combine them in a series of experiments in order to discover the mysteries of the Philosophers’ Stone. The Discovery Matrix is where all of these experiments are conducted and the random selection and placement of Research and Discovery cards in the matrix insures that no two games are ever the same.

Earn the gold you need to purchase your reagents, gain experience from your failures and knowledge from your successes, transmute the physical and mystical elements into the Philosopher’s Stone and you will go down in history for your Magnum Opus.

For this game I brought in Alan Gallo to handle the linework and Pedro Figue to handle the colors.  The client wanted the pieces to have an old feel, as though these images were pulled from Leonardo Da Vinci’s sketchbooks and the images were just sketched real quick.  Alan has a really fantastic pen and ink style that applied really well to this project and looked old.  Pedro was able to really knock out the colors and make them feel like water color.

One bit of fun info about this project is that during the end of the project I was recovering from a broken hand and we had to make some quick edits on the busts that had to happen fast.  So this is actually one of the first projects I worked on after I broke my hand last year!

Anyway, the client was very happy with this project and I thought the work turned out great!  I love working on games and I’m really looking forward to seeing it in action.

It should be out July 11th, 2014!

JM

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