Belonging to a Fandom: does Genre enter the equation? Fandom and genre don't always coincide. You might be addicted to a lot of stories, characters or even just the aest... Continue Reading Jeremy Mohler Oct 15, 2014
Shotguns & Sorcery: Moira The next character in the series is Moira, the halfling. Moira, like all the characters Matt writes, has a lot of ... Continue Reading Jeremy Mohler Oct 14, 2014
What We Can Learn from Video Games: Tabletop Roleplaying Games as Art There is an immense community of video game designers that, over the last 10 years, have worked towards furthering ... Continue Reading Jeremy Mohler Oct 14, 2014
Who's Matt Forbeck? Who is Matt Forbeck after all? We know you as a man of all trades: from writer to game designer and entrepreneur. ... Continue Reading Jeremy Mohler Sep 24, 2014
Shotguns & Sorcery: Assassin of the Black Hand So the next in the line of art generated for the Shotguns & Sorcery project is one of the assassin's of the Bla... Continue Reading Jeremy Mohler Sep 22, 2014
Westerns - Living Proof of 'Fusion Literature' Westerns take me to ghost towns, dry unforgiving deserts, cowboys and, of course, those straw rolls blowing through... Continue Reading Jeremy Mohler Sep 17, 2014
Shotguns & Sorcery: Max & Belle When we were initially putting the Shotguns & Sorcery project together as an enhanced ebook through Noble Beast... Continue Reading Jeremy Mohler Sep 10, 2014
Th3rd World Studios: Finding Gossamyr Cover 2013 saw a lot of work for Th3rd World Studios, from the Orange Man + Orange Woman material, to The Mortal Instrume... Continue Reading Jeremy Mohler Sep 8, 2014
Professional Practice: Posting Your Work Online I come across many up-and-coming artists and students who are worried about posting their work online. They're afr... Continue Reading Jeremy Mohler Sep 3, 2014
Press Release: New Shotguns and Sorcery RPG to Debut at Gen Con 2015 It's been really difficult to keep the lid on this because we're extremely excited to be working with Matt Forbeck ... Continue Reading Jeremy Mohler Sep 2, 2014
Design Mechanism: Monster Island In 2013, I was contacted by Lawrence Whitaker from Design Mechanism to develop some artwork for their role-playing ... Continue Reading Jeremy Mohler Sep 1, 2014
Why Roleplaying Games “Don't Get No Respect” The first time that I sat in my friend's basement–polyhedron in hand–I understood that Dungeons & Dragons wasn'... Continue Reading Jeremy Mohler Aug 29, 2014