It took us a while, but APEX: Collected Edition is now LIVE on Kickstarter! Thank you for being patient, giving us feedback, and sticking with us while we sorted out all the details to give this the biggest chance of success as possible. We appreciate it!
We’re well aware that we’ve had multiple announcements for the launch of APEX: The Collected Edition on Kickstarter and apologize for that. We were excited about getting the game back out there and we made announcements prematurely.
To that end, I wanted to talk a bit about why we’ve delayed the launch several times and address some concerns that were raised.
It is no mystery that Outland has had trouble with delivery of past Kickstarter projects. We recognize this and admit to having post-Kickstarter issues with getting our products in backers hands. With that in mind:
- We know we have a problem. And admitting you have a problem is the first step to fixing it, right? This is why we have engaged a completely external team, KickCTRL, who is handling management and delivery of our Kickstarter projects moving forward. This helps us tremendously – it let’s us focus on what we’re good at, the creative, and helps to ensure that each project is handled correctly and delivered in a timely manner to our backers.
- If you look at any of our past Kickstarter projects, you’ll see that we have not abandoned any. We’re still active and we’re still delivering any outstanding material as quickly as we can. All projects will be delivered.
In terms of delays to the launch of this project specifically:
- Due to the issues that were present in earlier APEX Kickstarter projects, we are being extra cautious to make sure that we absolutely do not have any of the issues that presented themselves in the past. This is extremely important to us, so we decided early on to not launch until we had everything as close to sorted out as possible.
- We had an incredible amount of excellent feedback from backers, and we wanted to make sure that we heard and made changes to the campaign based on that feedback.
- With that in mind, we had to re-quote not only the printing of the game several times, but we had to reach out to several different fulfillment companies to make sure that we could provide the absolute best international shipping rates possible. It took weeks to get new print and fulfillment quotes, which pushed us into the holidays.
- Ultimately, everybody wants this to be as successful a project as possible. Making sure we have the right numbers, the best shipping, and not launching in the middle of the holidays seemed like the best possible solution to give APEX the best opportunity for success.
As it stands, we have all the feedback from backers and have made changes accordingly.
We have all the numbers in.
We have engaged a fulfillment company that can provide friendly international shipping.
And now, we’re just waiting for the holidays to wrap up.
We’ll be launching Tuesday, January 7th, 2020.
Once again, our apologies for the delay on the launch. We’ll see you in January!
I know that we announced the hard launch date for the Kickstarter for APEX: Collected Edition yesterday.
When we announced that, we felt pretty sure we were ready to roll, but we had a significant amount of feedback on the campaign. Because of how the first two campaigns were run and the fact that not everything was delivered on time or at all, we are being extremely cautious about launching this project before everything is locked down.
There is no doubt that some of you are frustrated with the continued delays and we apologize for that – but we have to make sure that what we offer is not only the best possible product for you, but that we will get it to you in a timely manner and at the best rate possible.
To that end, we’ve adjusted a lot of the campaign based on feedback, which has required that we get new quotes on a few items. That said, we’re really, REALLY, close. We just want to make sure that everything is locked down before we press the launch button.
Again, we apologize for the continued delays.
In the meantime, please feel free to continue to comment and make suggestions! We’re taking all comments into consideration!
We finally have news. We’re planning to launch the APEX: Collected Edition on Tuesday, December 10th. Here’s a preview of the campaign that you can check out before launch!
This is a hard date – we have everything we need to launch. Thank you for being patient with us!
And by all means, let us know your thoughts!
We just launched a stock art initiative on Patreon!
Outland Entertainment has provided thousands of images to publishers over the years, ranging from black/white quarter page illustration to full color covers, interior artwork, and graphic design. Over the years, Outland has also generated many, many illustrations for in-house use and we have a massive library of illustration that has never been released…until now!
If you become our patron, you will contribute every time we release new stock art! We aim to release 2 to 3 creations per week. You can select a pledge level, and you can also set a maximum number of illustrations to support each month. By doing this, you only pay what you can budget.
- Stock Art releases every Monday and Friday
- PLUS one full color cover image per month
- Creations can be:
- Characters/Figures & Creatures [close-up to full body]
- Landscapes & Scenes
- Items and more
About the Illustrations
We will be uploading illustrations each week from the various artists that we work with.
Patron tiers give you access to a high resolution version of the art. Every single illustration uploaded will be sold as stock art in our store and on various online stores at a minimum of $6.95 (and up), offering you huge savings via this Patreon. Each image will be provided as a 300dpi image.
Other Stock Art
Every illustration will be uploaded to our various stores the week after it releases through our Patreon. So you not only get big savings, but you also get first shot at each new illustration!
You can download a commercial license for review at the following link: Stock Art License.
This license will be included in all stock art provided.
You may use any artwork posted here for personal use (non-commercial) projects as long as you provide a credit notice (Copyright 20XX Outland Entertainment LLC) and a link to this Patreon page.
Feel free to ask us any questions you might have! In the mean time, please go check it out!
A fast and fun Lovecraft-inspired dice game played in the pubs and bars of Innsmouth. Roll the Bones, pray to Dagon.
Utility Games, LLC is proud to announce our first game, debuting on Kickstarter, Dagon’s Bones.
Dagon’s Bones can be taught in minutes, is designed to be played casually, yet players have to make quick decisions to win. It makes a great warm-up for Game Nights or as a fun mini-game in Lovecraft-themed RPGs. Either way, it’s a fun and fast beer-and-pretzels game that’s easy to play while plotting to overthrow the accursed land-dwellers.
In the seaside pubs of Innsmouth they play a game of chance and fortune called Dagon’s Bones. It’s a dice game that requires both luck and daring and maybe a small blessing from the Elder Gods.
Will you steal from the other players, rob Cthulhu himself, or be granted, however fleetingly, Dagon’s blessings? Roll the Bones…and pray.
Included with each game are three dice with unique combinations of Innsmouth inspired symbols and 25 plastic replica coins from The Marsh Refinery, all packaged in a sturdy storage tube. Backing begins at $20.
Shipping for each backer will be determined after the campaign has ended and will be added to the bid amount. We will always strive to find the lowest cost shipping solution possible.
About Utility Games, LLC:
Our gaming passions span the gamut, from dice to board games, RPGs to minis, simple to complex. Together, we have over 80 years gaming experience.
Brian S. Roe is a graphic designer, sculptor, and writer and the creator of Zombie Plague and Trash Bash Bits.
Cinda Lybarger is a gaming hobbyist, with a background in production, logistics/shipping, and technical writing.
Ryan Lybarger is a scientific/technical writer, project manager, and lifetime gamer who has decided to apply his skills to game design and production.
Visit us on Kickstarter, Facebook, and Instagram: