By D. W. Vogel Sci-fi and fantasy writers live for worldbuilding. We love to spend hours, days, months, years planning
Jeremy Mohler, Creative Director for Outland Entertainment, is first and foremost an artist. As a publisher working with artists to hit a deadline, though, he’s been on the other side, too. Here he offers some insight into how fellow artists can improve their art…and the business of being an artist.
Whew! We’re on the tailwinds of Planet Comicon KC 2022, recovering and gathering our thoughts so we can make future
Here’s what works for me to help me meet my writing goals. It won’t work for everyone, but I’m hoping there are at least a couple pieces and parts in here that you can adopt for your own process!
Art in comics has to do more than just look good.
If you pay much attention to publishing announcements, you may wonder why you’re hearing about books coming out two to three years in advance. “I’ll forget about that by the time it comes out!” you may think. You’re not alone. As a reader, I’m right there with you, even though I know why things are this far ahead. (And though I work inside the business, I’m happy to defer to a real publishing expert, Nora Roberts, author of 215 books, who “personally explained” the process to an impatient fan not long ago.)
Regardless of how you’ve published–self, with an indie publisher, or with a large publishing house–you need to use your online network of influence to promote your publication, your name, and your brand. But sometimes promoting your own creation.. and yourself… can be daunting, especially for artists who specialize in being artists and not in marketing and sales.
The question of personal art “style” is one that seems to come up really often for artists. Especially if you
There is always that small flaw that only you see. There is always that tiny glitch that everyone assumes originates