Hello folks! I know that things have been a bit quiet most of the last year, but things have been grinding along! We've been looking into ways to correct some of our past mistakes, namely, the extreme mismanagement of our crowdfunding campaigns. We KNOW we have really...
Hello everybody! We just wanted to share the news that the Apex Theropod: Deck Building Game will be launching on Kickstarter next TUESDAY. Right now, we're planning to call this the "Collected Edition." This version of the game includes a new box with all new box...
One of the ideas that fascinates me most as an author are the symbols we use throughout history. For example, the cover of the latest issue of the Jötunn War is a pastiche of a well known WWI poster. We have subverted the Army Air Service American Eagle and added in a...
...And Why Pit Such a Cheery Legend Against the Horror of Zombies? by John Mayer Although this very question sounds paradoxical, the horror genre has always been at its best when it injects the shocking, the gruesome, the profane, the unknown, the ugly with the...
“In the beginning God created the heaven and the earth”. See, that’s where the Christianity has it all wrong. All good Vikings knew the real story of how it all really began. The same way it will all end. With giants. Ginnungagap was the great emptiness before there...
FOR IMMEDIATE RELEASE Media Contact: Gwendolyn Nix email@example.com SANTA VS ZOMBIES, ORIGINAL GRAPHIC NOVEL, LAUNCHES ON KICKSTARTER Adventurous world full of Christmas cheer and gore to launch April 9, 2019 TOPEKA, KANSAS (April 11, 2019)—A new...
FOR IMMEDIATE RELEASE Media Contact: Gwendolyn Nix firstname.lastname@example.org NEW COMIC, ORC GIRL & GOBBO, RELEASES FROM OUTLAND ENTERTAINMENT New Post-Apocalyptic Fantasy Comic Releases on March 29, 2019 TOPEKA, KANSAS (March 29, 2019)—Orc Girl & Gobbo, a...
Hello folks! As we do every year, we'll be out at our hometown show, Planet Comicon. We'll have a variety of books, games, comics, and artwork on the table for you to check out! We'll be at booth #1925. This year, special guest Chris Yarbrough will be joining us for...
FOR IMMEDIATE RELEASE Media Contact: Gwendolyn Nix email@example.com NEW VIKINGVERSE GRAPHIC NOVEL, THE JÖTUNN WAR, LAUNCHES ON KICKSTARTER The first of a four-issue graphic novel brings Norse history to life this March TOPEKA, KANSAS (March 22, 2019)— The...
It is one of the most iconic scenes in modern cinematic history: Indiana Jones is in a desperate race against the Nazis, a lone hero battling against the entire German war machine to prevent an ancient artefact of immense power from falling into the wrong hands. Of...
Not in a crazy way, you understand. You just learn to spot the signs, to realize that something is off-kilter. For example, in the year 793AD, according to the Anglo-Saxon Chronicle, there were plenty of foreboding omens. “Excessive whirlwinds”, lightning. Fiery dragons were seen flying in the sky. As if that wasn’t bad enough “great famine followed.”
And then, at the beginning of another long, drizzle-bound British summer what should show up but a “ravaging of wretched heathen men” who promptly destroyed God’s church at Lindisfarne and kickstarted the whole Viking Age. Some might argue that if the monks at Lindisfarne had been a little better at reading the tea leaves, we might not be here, discussing this book.
“Never before has such terror appeared in Britain…The heathens poured outthe blood of saints around the altar, and trampled on the bodies of saints in the temple of God, like dung in the streets.”
It must have seemed like the end of the world.
In my case, it was June 2016AD. My eSports company had just been ground into the dust by a doomstack of unfortunate events. Trump was already the presumptive nominee for the Republican party and then, to add to the sheer caprice of the moment, the UK voted for Brexit. I felt something like a monk at Lindisfarne, wondering which way the wind was blowing, and whether Norsemen might arrive on the tide. And that’s not a political comment, more a reflection of all the churn and change.
The world suddenly was full of “Holy F*ck!” moments. My reaction to it all was to become a new Anglo-Saxon Chronicler, to hold up a cracked mirror to the end of the world as we knew it.
Q: Why should others read the book?
ISS: There is an early episode of the British TV series Doctor Who, in black and white from 1965. I remember it from reruns: a rogue Time Lord plans lure the Harald Hardrada’s Vikings to the coast and destroy their fleet with an atomic cannon. This Time Meddler insists his plan will stabilise England and benefit Western civilisation.
It’s a nice idea. The thought that you could make the world a better place. The notion that you could reclaim what was was rightfully yours. Change the past – kill Hitler before he rose to power and save a generation from slaughter. Save the world, resurrect the girl – it worked for Superman.
What if? It’s a question we should all ask. We should all walk a mile in another man’s shoes, open ourselves to a little alternative perspective. Or else the world is just little bits of history repeating.
Q: What makes this story unique?
ISS: Who doesn’t like a nice Norse saga, full of Vikings raping and pillaging?!
Well, that’s not this book. Not all of it anyway. The fact is that the Scandinavian civilization had a rich and vibrant culture – unique art forms, a deep oral tradition, a sprawling trade network, a yearning for adventure and prestige. This is a book full of characters drawn from the pages of history, but it is really a story of a civilization.
On numerous occasions, the Norse came within a hair’s breadth of seizing the great cities of the age: London, Paris, Hamburg – and the greatest prize of all, Constantinople, the City of the World’s Desire. Imagine if the Trickster God had been with them, rather than against them. The What If in question isn’t far-fetched.
Those “wretched heathen men” could have ruled Europe, and likely the world.
Moreover, most Viking books dwell on the past, but I wanted to examine a Norse present. I wanted to transplant a warrior culture, built on slavery, but with a democratic bent and one where women were often heralded rather than hidden. And I wanted to examine how their myths and icons might grow without the influence of Christianity, the world of seidr and spirits, and see how it stretched over the centuries.
Q: How does it compare to other books like it in the genre?
ISS: There aren’t that many perspectives on Norse culture and civilisation that really highlight their true legacy. I recently took my family on a tour on Denmark, visiting hill forts, museums and re-enactments. I was amazed at how little they knew about these people. Viking were the bad guys. (Just ask Doctor Who). They wore horned helmets. They were raiders and barbarians. Even the best “Viking literature” doesn’t do more than reinforce old tropes.
That’s because history is written by the victors, and the Vikings, for all their legendary heroics, well, they lost.
But the Vikings are still with us, if you know where to look. The Old Norse rót is still apparent among the tangle of Anglo-Saxon, French and Latin. The language of the Vikings may have become subdued over the centuries but make no mistaka about it – from byrðr (birth) until we deyja (die) – the raw energy of the Norse shapes many of our words. Just look at a Viking the rangr way, and he might þrysta (thrust) a knifr into your skulle. For the more literary, even the word Kindle comes from the Norse kynda – to light a fire. And that’s an important part of the book. Just as Tolkien had his Elvish (and he borrowed much of his lore from Old Norse stories), the All Father Paradox is peppered with Old Norse. It might look strange. It might make you pause and think.
THE ALL FATHER PARADOX by Ian Stuart Sharpe Coming in October!
What if an ancient god escaped his fate…and history was thrown to the wolves?
Churchwarden Michaels thought it was just a run-of-the-mill crazy old man who stood in the graveyard, hellbent on studying the thousand-year-old Viking memorial there. But when things start changing and outright disappearing, Michaels realizes there is more to this old man than meets the eye. Now, Michaels finds himself swept up in an ancient god’s quest to escape his destiny by reworking reality, putting history—and to Michaels’s dismay, Christianity itself—to the Viking sword. In this new Vikingverse, storied heroes of mankind emerge in new and brutal guises drawn from the sagas:
A young Norse prince plots to shatter empires and claim the heavens…
A scholar exiled to the frontier braves the dangers of the New World, only to find those “new worlds” are greater than he imagined…
A captured Jötunn plants the dreams of freedom during a worlds-spanning war…
A bold empress discovers there is a price for immortality, one her ancestors have come to collect…
With the timelines stretched to breaking point, it’s up to Churchwarden Michaels to save reality as we know it…
Ian Sharpe was born in London, UK, and now lives in British Columbia, Canada. Having worked for the BBC, IMG, Atari and Electronic Arts, he is now CEO of a tech start up. As a child he discovered his love of books, sci-fi and sagas: devouring the works of Douglas Adams, J.R.R. Tolkien, Terry Pratchett and George MacDonald Fraser alongside Snorri Sturluson and Sigvat the Skald. He once won a prize at school for Outstanding Progress and chose a dictionary as his reward, secretly wishing it had been an Old Norse phrasebook. The All Father Paradox is his first novel.
I like fairies—not a difficult admission for a fantasy writer—and I don’t mean the safe Victorian ones with gossamer wings that spread sparkles when they walk. I mean the ones that steal little children and make Faustian bargains. They were ancient and magnificent and knew worlds beyond our own. Is it any wonder they acted like gods?
What attracted me to the idea of fairies weren’t the fairies themselves. It was the idea that they were hidden, usually in plain sight, and only the initiated would be able to find them. It was a test of worthiness and the outcome was never guaranteed to be a good one. Catching a leprechaun earned you a pot of gold, but if you weren’t careful it also came with a curse. No one ever said adventure was a good idea.
But as I got older, I was pulled away from the fairy world. I could say I outgrew it, but that sounds sad, like someone who no longer catches wishes on the wind or searches for four-leaf clover. No, I moved away from fairyland because no one there looked like me. My roots are Latina and I knew very early that all those fairies—pixies, gnomes, sprites—were not mine. They were Northern European with pale skin, long, straight hair and bright, light eyes. Just as I knew I would never be compared to Snow White, I knew fairies were just as far from reach.
That didn’t stop me from wanting to write myself and people like me into the stories. I wanted a mythology, folklore that looked like the fairyland I’d grown up loving. And then I discovered something wonderful. Fairies are for the rest of us. The trick is to expand the idea of what constitutes a fairy
One of the early inhabitants of Puerto Rico was the Taino. They had a rich culture and heritage and during my studies I discovered something that looked familiar—beings that only walked the mortal realm after sundown. They were shapeshifters, pranksters, and could be benevolent (when moved to be) or malevolent (when crossed by mere mortals). During the day they lived in a realm called Coaybay, which was considered “the other side of the island”, as though people could get there. The ruler of their realm was called MarquetaurieGuayaba and he had a dog Opiyelguabirán who guards the entrance to Coaybay. In the stories the realm was only for the dead when their goieza, or souls, left their bodies. Then the goieza were judged and the good ones became hupia, while the bad ones became Maboya. Both could be identified by the lack of a navel and were attracted to guava.
The more I read, the more I saw similarities to other fairy stories I’d read. Their changeable nature. The ability to do kind and cruel things. Having a kingdom, tantalizingly close to the world of man, complete with a ruler. Only emerging at night and having a distinguishing feature. These were spirits of the dead, but they never moved on and after centuries they forgot where they came from and became spirits of the forest, the rain forest. It sounded like fairies to me. And I wondered, what if I had been asking the wrong question? Maybe every culture has a fairy and I didn’t know because it’s not out there to find. But it is. I just had to look for it. Kind of like fairies—close at hand, but only for those who know what to look for. They don’t make it easy, but if you’re one of the chosen, you may get a glimpse of a fairy that looks like you.
About a Smuggler’s Path by I.L. Cruz (coming soon!)
In Canto, magic is a commodity, outlawed by the elites after a devastating war and brokered by smugglers on the hidden market. But some know it’s more—a birthright.
Inez Garza moves through both worlds. She’s a member of an old, aristocratic family and she works for the hidden market as a magical arms dealer. Inez must keep her smuggling of magical contraband a secret for her sake and her family’s safety. Her worlds stay separate to hide her real purpose—funding The Heir Apparent, an underground group determined to return magic to the people at any cost.
But the discovery of a relic from before the war threatens her delicate balance.
Inez’s inherent magic, which lives in all the Canti, has been awakened by an ancient cowry shell. Now the Duchess’s daughter and smuggler must add another title to her already precarious position—mage, a capital crime. This could bring her to the attention factions at home— both the rebels she secretly supports, and those at the highest levels of government, doggedly holding to the status quo to avoid another magical war—and abroad.
And Inez must decide who she can trust and what her powers mean for her future and the future of Canto.
Introducing the beginning of a new transmedia project with fiction, comics, and games in development!
From a concept created by Ian Sharpe, Vikingverse is going to launch this fall with a novel called All Father Paradox. Here is the line art for the cover-in-progress by Jeremy Mohler:
All Father Paradox is coming in October!
Odin has escaped his doom at Ragnarok. Now, history has been thrown to the wolves.
In the All Father Paradox, Ian Sharpe reveals a parallel universe where Vikings rule seas and stars with restless fleets. In a series of interwoven sagas, a young Norse prince plots to shatter empires and claim the heavens; a newly qualified professor finds the key to new horizons but unlocks a ceaseless hunger; and a bold empress discovers there is a price for immortality, one her ancestors have come to collect.
So you’ve just turned fourteen, and you’ve just entered your freshman year of high school. I wanted to send you…well, not a pep talk, exactly. You’ve never liked or trusted those; they’re treacherous, and too often they’ve been empty promises, or outright lies. But I’ve got perspective now, perspective you don’t yet have, and God knows you could use some. I remember that year.
I would be lying if I told you the months ahead are going to be easy. In fact, in a lot of ways they’re going to be brutal. You know as well as I do how out of step you often feel these days, gangly and uncomfortable in your own skin, a book-lover and game-player and role-playing enthusiast and all the other things which are the opposite of popularity-producing. You like people, but they don’t always like you—or at least some of them. (You think it’s most of them, but you’re wrong there. And you’re not the only one feeling that way.) Those people will make fun of you a great deal, and worse. You’ll be bullied, hit in hallways, pushed in lockers, have your lunch spit in, your backpack ripped, your glasses broken. And you’ll be so goddamned passive (everything in that last sentence was done to you, enacted upon you) when all that’s happening, so uncertain of how much is your fault (just so you know: none of it is. None.), wishing you could use your intellect and general good will to override the anger and hatred and vitriol. You won’t be able to, though. You’re not old enough, and neither are they.
Mom and Dad won’t be able to help. They’ll mean well, and they care about you, but in some ways they’re as awkward as you are, as uncertain what to do with your messy emotions (and Christ, are they messy) as you are. Other adults—teachers, principals, other figures of authority—will do what they can, when they’re not busy blaming you for being punched in the stomach or slapped or unceasingly, mercilessly, unendingly mocked and humiliated. And you will have some friends, some places of refuge in the storm. Take shelter with them as often as you can.
And take heart—because the real reason I’m writing this is to tell you to hold on. You won’t see it now, but you’re building something within yourself; knowledge, wisdom, and a fundamental understanding of what real strength actually is. You’re developing empathy, and the ability to transform that empathy into advocacy for others. Don’t give up your music (ever!); don’t give up your writing (never!); don’t give up your reading, or game-playing. The Dungeons & Dragons Red Box you bought a couple of years ago? When you get older, you’ll meet some of the people who worked on that. The map of the Forgotten Realms you’ve got on your wall? The man who created that will become not only a friend but a colleague. You’ll do readings with him eventually; you’ll work with him on projects. Believe it or not, he’ll invite you to become part of a new world he’s created; he’ll publish a trilogy of your books, and he won’t do so out of pity, but out of genuine respect for your skill as a writer and a desire to draw upon your own base of readers (you’ll have one!). He’ll call your book good, even great—in public, in front of everyone! And others will agree.
There’s more. You’ll have a wonderful and growing group of friends, on and offline (you’ll understand the online part later—give it maybe ten years or so), and you’ll play games with them, and laugh and have fun just like you (sometimes) do now. You’ll have a wonderful family—not seamlessly perfect, but loving and caring and warm, with two wonderful children, and a house, and a job as a writer and teacher, like your mother and father, able to learn from their example in both strengths and weaknesses. And most of all, Greg, you’ll be able, thirty years from now, to talk about this, to open yourself up to others without fear or uncertainty or doubt (okay…maybe a bit of doubt, but you’ll get past it). And maybe talking about it will help others who feel the same way you often do now; maybe it will help them think of a future beyond, well, whatever this is. It can’t hurt.
So…be well. Take care of yourself. Trust in your path. It will be rocky and rough and difficult. But you have people who do and will care about you. Have faith. It is often hard to see, even harder to feel. But it is also, sometimes, rewarded. I promise you it is well worth the chance taken. Until then, remember this: you matter, all of you, now and in future.
Gregory A. Wilson is Professor of English at St. John’s University in New York City, where he teaches creative writing and fantasy fiction along with various other courses in literature.
His first academic book was published by Clemson University Press in 2007; on the creative side, he has won an award for a national playwriting contest, and his first novel, a work of fantasy entitled The Third Sign, was published by Gale Cengagein the summer of 2009. His second novel, Icarus, will be published as a graphic novel by Silence in the Library Publishing in 2015, and he has just signed a three book deal with The Ed Greenwood Group, which will be publishing his Gray Assassin Trilogy beginning with his third novel,Grayshade, in 2016.
He has short stories out in various anthologies, including Time Traveled Tales from Silence in the Library, When The Villain Comes Home, edited by Ed Greenwood and Gabrielle Harbowy, and Triumph Over Tragedy, alongside authors like Robert Silverberg and Marion Zimmer Bradley, and he has had three articles published in the SFWA Bulletin.
He is a regular panelist at conferences across the country and is a member of the Gen Con Writers’ Symposium, the Origins Library, Codex, Backspace, and several other author groups on and offline. On other related fronts, he did character work and flavour text for the hit fantasy card game Ascension: Chronicle of the Godslayer, and along with fellow speculative fiction author Brad Beaulieu is the co-host of the critically-acclaimed podcast Speculate! The Podcast for Writers, Readers and Fans, a show which discusses (and interviews the creators and illustrators of) speculative fiction of all sorts and types.
He lives with his wife Clea, daughter Senavene–named at his wife’s urging for a character in The Third Sign, for which his daughter seems to have forgiven him–and dog Lilo in Riverdale, NY.
Visit Gregory’s personal site: http://www.gregoryawilson.com/ and check out his book,Grayshade.
When editor Marc Tassin invited me to write for the anthology, Champions of Aetaltis, I was ecstatic. Not only was it heroic fantasy, which is one of my favorite genres to write, but it was a shared world project, an anthology that tied in with Tassin’s role playing game world. There were a ton of authors involved, many of whom I had admired for years from both the fiction and the RPG community: David Farland, Erin Evans, Ed Greenwood, Richard Lee Byers, Elaine Cunningham, Cat Rambo, and more. I’d never worked on tie-in fiction before, but it’s something I had always wanted to try. This was a great opportunity to break into this part of publishing.
Mind you, the anthology is called Championsof Aetaltis. While I love a good knight in shining armor story, it’s not exactly what I write. My “heroes” are usually of a quieter, nerdier type. Folks with mightier pens than swords. But I’m a pretty imaginative person. I was certain I could come up with something.
I read through the top-secret world bible for Aetaltis, that had all the info about the world, its history, the races and classes of people, the gods, and so forth. Almost immediately, a character popped into my head. A young female halfling.
Um… not exactly what people think of when they hear “heroic.”
I tried my best to come up with something else. There were so many cool ideas, I was sure, waiting in that world guide. There were a couple races in particular that fascinated me, including the reptilian-like Scythaa. But my halfling girl wasn’t just a girl now. She had developed a personality and was now joined by a whole village of halflings in my mind. “No, no, no,” I said to myself. “You’re doing this wrong. You’re supposed to be writing about heroic people. Elves with legendary bows and majestic men with swords bearing magic runes! Not halflings with… what? Frying pans??”
By this point I knew better than to fight it. My story would have halflings in it. But a wandering hero could come in, find them in the clutches of an ancient evil force, and rescue them. The halflings would celebrate him and he would rise to glory once more!
In my mind, my halfling girl looked at me, raised an eyebrow, and said, “Really?”
Well, enough was enough. “Fine,” I said. “If you’re so heroic, prove it.”
And I’ll be damned, she did.
“A Whole-Hearted Halfling” is possibly my most favorite story I’ve written to date. Why? Because it proved what I had always thought, and why the smaller races of fantasy have always appealed to me. People are different and have different ways of handling situations. Sure, a human paladin could rush in and smite a vicious ogre with his holy sword. Having a halfling do that wouldn’t be believable. Halflings have a completely different skill set from men or dwarves. But they do have a skill set. They have their life experiences and their own set of tools. Instead of fighting to force their story to fit a set of ideals, I let my characters have enough rein to show me where their strength was. I let them show me how they would defeat not just one, but two villains in their story. And they did it as only halflings could.
If I had forced my character to do things that weren’t natural for her, it would have seemed fake, contrived. If I had had someone else come in to rescue them, the story wouldn’t have been as satisfying. Who wants to be in someone’s head as they are being saved? Wouldn’t you much rather be the hero?
This is why the advice to hold your story loosely, and let your characters–to a point–act things out, instead of you the writer inflicting how things “should” be upon them. My story developed in a more organic, natural way because I let this happen, and I think has a very satisfying end.
But in the words of LeVar Burton, don’t take my word for it! Go forth and read it yourselves!