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The Secret Origin of “Daughter of Sorrow” by Maurice Broaddus

“Mr. Broaddus, you need to start a Creative Writing Club.” Thus began a four week campaign in which different members of my eighth grade class wore me down and I agreed to run an after school program. We ended up with nearly a dozen intrepid souls in our merry band,...

Knaves Has Funded, and Then Some!

Thanks to our awesome backers and readers, the Kickstarter for our anthology, Knaves, has been a success! Four hundred eighty-nine backers came together and invested $15,342 to make Knaves happen. Not only will this anthology be produced, but the authors will all get...

You Like Me Because I’m a Scoundrel

I remember watching Phantom Menace in the movie theater wondering what the movie was missing. There was awesome Jedi action (and way better choreography than the original trilogy). The music was fantastic. Tatooine looked pretty much the same, and pod racing was...

Powerful Words from Hitchhiker’s Guide to the Galaxy, by Anton Strout

Anton Strout is the author of urban fantasy, including the Simon Canderous paranormal detective series and the Spellmason Chronicles. He’s also the host of the Once and Future Podcast. He’s going to have a story in the fantasy anthology Knaves from Outland...

Only Days Left to Back Knaves: A Blackguards Anthology!

There are only a couple days left to back Knaves: A Blackguards Anthology on Kickstarter! Featuring stories from Cat Rambo, Mercedes Lackey & Dennis Lee, Maurice Broaddus, Anton Strout, Anna Spark Smith, Cullen Bunn, Walidah Imarisha, Sabrina Vourvoulias, Clay Sanger,...

Warlock 5 Author Interview: Cullen Brunn

Last year, some of us discovered the irreverence of Deadpool and are eager to view the sequel. This year, some of us are working with one of the writers from his comics: Cullen Bunn. But we’re not the only ones fangirling/fanboying. Cullen is wearing his fanboy hat...

Kane Gilmour on The Rise of Kaiju Prose

As we cruise into the middle of 2018, it might be difficult, surrounded as we are with great kaiju novels and anthologies, comics, and Pacific Rim Uprising rampaging across theater screens, to recall a time when kaiju fans were at a loss for good material. And while...

What’s In a Character’s Name?

Naming a character is like naming your first-born child. You agonize over very detail, even go so far as to pronounce the name under your breath to test the inflection. Lucky for you, you're more concerned with how it looks on paper rather than how it sounds spoken in...

4 Ways to prep for the Royal Wedding Outland Entertainment style

In addition to wearing the Editor in Chief hat here at Outland Entertainment, I also write about pop culture in enough places that I've found it useful to follow the news. While this is particularly relevant for geek news, there are some headliners you just can't...

Press Release: Blackguards Anthology Gets Facelift

Outland Entertainment is please to announce a new look and edition for the anthology Blackguards, dividing the book into two volumes and including two never-before-seen stories. Blackguards, originally published by Ragnarok Publications, was a massive volume containing stories from some of the best dark fantasy and grim dark authors in the industry…

There is an immense community of video game designers that, over the last 10 years, have worked towards furthering video games as an artistic medium. While some of this progress relates directly to the rise of the video game industry, this progress is also the result of artists and designers making a conscious choice to consider video games as an artistic medium.

Despite the relative age of the medium, these efforts have made the argument of video games as art a serious academic discussion. Museums across the United States now consider the value of video game exhibits. Even Roger Ebert has taken up the discussion, lending credence to the debate despite his own conclusion that art cannot be won. While there is significant overlap between the design factors involved in video games and tabletop roleplaying games, efforts to further tabletop roleplaying games as a medium are virtually nonexistent.

How have video game designers made progress furthering videogames as an artistic medium? Here are 2 approaches that may serve as a guidepost for the future of tabletop roleplaying games as a medium.

Tell Different Stories

Designers of video games who want to reach a wider audience have made significant gains by following in the footsteps of comic book creators. In the same way that graphic novels like Maus and Persepolis have transcended the idea that comics and the superhero genre are the same (comic books are not a genre), releasing video games outside of typical genres like Professor Layton and the Curious Village, Phoenix Wright, and Dance, Dance, Revolution has increased the breadth of the video game audience.

Experiment with the Medium

While hardware limitations have always served as a catalyst for creativity in video game design, it has rarely served as the source for major innovation. Instead it has been the role of indie game studios, often on limited budgets, to create innovative game structures. Major studios may occasionally break new ground, as Lucas Arts did with its noir-comedy Grim Fandango, but for each example of innovation from a major studio, there are a dozen indie examples. Developers, thatgamecompany, are perhaps the most well-known, having released the highly experimental Flower and Journey.

Tabletop roleplaying games are a medium that has a significant amount in common with video games. Yet the community of video game designers working to further their medium has no equivalent in tabletop roleplaying games. This isn’t to say that there are none, only that those treating tabletop RPG design as an artform are limited.

These series of posts will discuss tabletop roleplaying games as a medium for artistic expression. The first article in the series can be found here: Why Roleplaying Games “Don’t Get No Respect” Our next instalment will take at tabletop roleplaying games that blur lines between simple game and artwork.