A lot has changed since the last time we spoke. Matt Forbeck has worked closely with Robert Schwalb to finish the first draft of the S&S RPG manuscript. With around 180,000 words and a little over 300 pages long it seems it’ll be one of the biggest game books of the year.
Let’s find out what they’ve exactly been up to while working for the upcoming Roleplaying Game based on Forbeck’s IP Shotguns & Sorcery.
Matt, could you explain to us how it is to transform a universe you made famous in novel format into an RPG?
It’s fantastic fun. The world of Shotguns & Sorcery actually started out as an RPG setting in my head, although the world first got to see it in fiction, so it’s a real thrill to watch it develop into a full-blown RPG.
Was it an organic process?
As organic as anything can be that comes from people typing at each other. For me, it felt very natural. I started out as an RPG developer over two decades ago, so working on another RPG again felt like coming home.
What exactly was your job on this specific part of this big venture?
I wrote the background for the book and supplied all of the details about the world. My pal Rob Schwalb did all the heavy lifting with the rules, while Outland’s CEO Jeremy Mohler is creating all the art.
What was the biggest challenge or even obstacle you found?
It’s been a while since I wrote the Shotguns & Sorcery stories, so I actually had to back through and read them, taking notes as I went. This gave me all sorts of ideas for new material for the setting, but it’s kind of odd to study something you once wrote.
Did you have to compromise a lot? Did you feel like the S&S characters and universe had to change a lot to fit the RPG model?
Not much at all. As I mentioned, I originally developed Shotguns & Sorcery as an RPG setting, so bringing it back to its roots left it fairly well intact.
Did the results so far assume the form you wanted?
So far, I’ve been thrilled with every part of it. I can’t wait to see the finished book. There’s nothing quite like holding a book like that in your hands.
What is it that you’re most looking forward to show the audience as soon as the RPG is available?
Jeremy’s artwork. It’s really going to breathe new dimensions of life into the world and draw players right into it.
Can you give us any scoop on a favorite character, magic, cypher…?
I really like what Rob did with the cyphers overall. That’s something new to Shotguns & Sorcery, and he made it fit well.
Any future plans regarding this I.P.?
After re-reading all the books, I have ideas for lots more Shotguns & Sorcery stories. I don’t know when I’m going to get to writing them, but hopefully soon.
Thank you, Matt! We can’t wait to delve even further into the Shotguns & Sorcery‘s Universe!
Stay tuned for Robert Schwalb’s interview comming to you on April 27th!
The new series of ELFLORD is coming to Kickstarter Tomorrow!
Barry Blair’s fantasy baby is growing into an insanely action-packed new comic book series from Outland Entertainment.
Written by Mat Nastos – who worked closely with Barry Blair to start this new series – and featuring artwork from Tony Vassallo, this project is part of Outland Entertainment‘s venture: The Barry Blair Library .
Outland Entertainment will provide a collection of approximately 300 issues and over 6000 pages of content collected from over a half-dozen publishers that Barry worked on through the 1980’s and 90’s. Prepare yourself to read works such as “Blood N Guts“, “Demon Hunter“, “Dragonring“, “Elflord” and “Gun Fury” for the first time in digital format.
But we want to go further and continue Barry Blair’s legacy, hence the new ELFLORD series crowdfunding campaign. We want to give YOU – the ultimate Barry Blair fan – and also YOU – who just read his name for the first time – the chance to (re)discover his works and be amazed by the kickass new series he has inspired.
Mat Nastos Kickstarter-exclusive Variant Cover to Elflord #1. Colored by Jeremy Mohler.
Mat Nastos keeps the story faithful to Blair’s work, while Tony Vassallo illustrates the most exhilarating battle scenes all brought to life by Sian Mandrake‘s colors.
The new ELFLORD series is something every comic fan will not want to miss!
So mark your calendars: the campaign starts this Tuesday, the 16th June.
Tell your friends! And while you’re at it, share it with everyone you know!
Before I purchased my first miniature, my concept of tabletop RPG “bling” was best evidenced by my collection of gaming accessories. With a total value of $4.62, this collection consisted of four items: an 80-page college bound spiral notebook, with several pages of unfinished homework in the front; a yellow #2 pencil, with a complete set of dental imprints; and a set of polyhedral dice, minus the d12. It was with this paltry arsenal that I marched– uphill both ways, to the best of my recollection – into my earliest gaming sessions.
Perhaps this is why the sudden acquisition of 162 unpainted miniatures came as such a shock.
Finding oneself buried in an avalanche of miniatures isn’t an overnight phenomenon. Having traded my collection of Magic the Gathering cards – their value today, I don’t care to think about – for a box full of tattered rule books and modules, the concept of using miniatures didn’t exist for me until 1991. That was the year I purchased the Dungeons & Dragons Black Box (my first store-bought RPG). Filled with a collection of stand up paper miniatures and a full-color map, it was somewhat of a short-lived revelation. While it provided some opportunities for tactical combat, it had limited use beyond a few short sessions.
While my first encounter with miniatures was lackluster, my second was awe-inspiring. Delivered into my subconscious through a full-page advertisement in Dragon magazine, this was the first time that I had heard of Dwarven Forge (Master Maze at the time). Fortunately for me at the time, painted resin terrain wasn’t something that I could purchase, even irresponsibly (despite a generous on-and-off allowance). The advertisement faded from my memory well before I had disposable income to waste (That’s a figure of speech. It isn’t a waste, it is awesome.).
Then Dwarven Forge had their first Kickstarter campaign.
I’ve been fortunate enough to be able to purchase two “Dream Toys” from my childhood. The first was a high-end Traxxis radio-controlled car. The second was Dwarven Forge terrain. Since I didn’t own any miniatures at the time, the second came with an (extremely) bourgeois, (embarrassingly) first-world problem… which brings me back to the sudden acquisition of 162 unpainted miniatures, and the fact that I’ll need to learn how to paint miniatures.
Since the Reaper Bones 2 Kickstarter is responsible for the sudden influx of of miniatures (that’s right, it is Reaper’s fault, not mine), I’ll be starting with advice from their website on supplies, and painting advice from someone who survived the first Bones Kickstarter. I’ll be compiling a collection of other resources, from tutorials to painting services, from the perspective of a complete beginner here as I attempt to paint, purchase, or otherwise procure a collection of miniatures for my Dwarven Forge terrain.
So last October, I came across an ad looking for an art team for a new comic project called Dark & Day: Soldiers & Knights. Little did I know when I reached out just what a really cool project this was.
Here’s the basic premise –
A distant future Earth is now split into permanent Ends of night and day. The night/Dark is a culture of machines, technology, soldiers and logical science (science fiction style). The Day is a culture of magic, mythical creatures, knights and belief in wonder (fantasy style). Both sides fear the other and want to protect their people and their way of life.
Jake Grey, the creator, and I started talking and he began to share some of the concept art for the project he’d already developed and scope of the world started to come into focus. I was really floored. If I hadn’t been sold on the premise alone, seeing it brought to life and getting a sense of where Jake wanted to take the project really brought it all home. I knew that this had to be an Outland project.
You can read more about the project and see more art samples over on the project page.
Jake is also currently running a Kickstarter to help fund the next book of the project. You should go over and check it out and help fund the project!
Check out the project and help fund it!
Press Release: Shotguns & Sorcery RPG Kickstarter Campaign with only two more days till finish
FOR IMMEDIATE RELEASE
SUMMARY: Shotguns & Sorcery RPG broke through six stretch goals and only has two more days to go.
DECEMBER 30, 2014, KANSAS, UNITED STATES — With just two more days left in its Shotguns & Sorcery RPG Kickstarter campaign, Outland Entertainment is proud to report that the drive funded in under a week and swiftly broke through six stretch goals. The entire drive ends at 9 PM CST on January 1, 2015.
“I’ve been blown away by the support from both fans and backers. Thank you all so much. I cannot wait to have this game in your hands!” stated the award-winning author and game designer Matt Forbeck.
This tabletop roleplaying game based upon Forbeck’s fantasy noir novelshas a 320-page core book with 40 pages of full color artwork. In addition, there are also a 64-96 page Players Guide, 20 Full-Color Printable Character Cards and a 64-page Monster Folio.
“The response from the gaming community has gone above and beyond what any of us expected and we’re extremely grateful for the trust you have all shown us. We truly appreciate it!” said Outland Entertainment’s CEO and S&S RPG illustrator Jeremy Mohler.
During these two final days there are still a number of stretch goals available, such as a 32-page S&S adventure, a 5-page comic from Forbeck and Mohler (to be included in the core book), and 10 more monsters to add to the Monster Folio.
Backer are still rushing to make sure theyget to be part of the first third-party standalone game to use the rules system featured in Numenera, The Strange, and the recently announced Cypher System rulebook from Monte Cook Games.
We would like to thank everyone who has supported this project so far, by backing it and sharing it on their blogs, social media feeds, news sites, and podcasts. With one final push and your continued help, we will ring in the new year with a triumph!
Visit the Shotguns & Sorcery RPG campaign page for more details.
The big day is here!
We’ve been working on this for months and we’re excited to announce the launch of the Kickstarter for the Shotguns & Sorcery RPG! This is your chance to help us fund the project and publish it, not to mention get your hands on the game itself.
There are a lot of incredible things happening with this – first off, Matt Forbeck, the creator himself, will be handling the majority of the writing chores on this. And to round out the writing team is amazing game designer Robert Schwalb to help integrate the rules system. I don’t think we could have possibly found a more amazing team!
We’re also the first third-party publisher to license the Cypher System from Monte Cook Games, which just by itself is pretty amazing. We’re really excited to be working with MCG and integrating the Cypher System with Matt’s setting.
This is also going to be one of the first books I’m fully illustrating myself! I can’t wait to dive into the work.
We’re also revealing the full color version of the cover as well – full art by me. Check it out below –
Here is some information about the project as well –
Outland Entertainment wants to make it possible for others to explore the fantasy noir stories of author Matt Forbeck’s Dragon City through the Cypher System, the game engine behind the Origins and ENnies Award winning games Numenera and The Strange. Whether you are playing as your favorite character or unraveling their mysteries for the first time, this hardcover, 300-page core book with 20 pages of full color artwork includes all the rules for game play, allowing you to explore Dragon City and its outskirts as never before.
Shotguns & Sorcery will be the first third-party standalone game to use the rules system featured in Numenera, The Strange, and the just announced Cypher System rulebook. You don’t need to purchase any other books to play.
In a way, this is full circle for Matt and Monte. They first worked together back in 1990 on one of Monte’s first assignments as the Hero System editor at Iron Crown Enterprises, editing Matt’s Western Hero sourcebook. We’re extremely excited to have them joining forces—even indirectly—again!
We also have acclaimed game designer Robert Schwalb on board to help integrate the Cypher System seamlessly with our setting! Robert came to us highly recommended by both Monte Cook Games and Matt. In fact, readers may recognize him as a contributor to the Numenera Character Options and Technology Compendium: Sir Arthour’s Guide to the Numenera. He also has years and years of experience working on Dungeons & Dragons, A Song of Ice and Fire Roleplaying, Warhammer Fantasy Roleplay, and his upcoming Shadow of the Demon Lord. We’re extremely fortunate to be working with such talent!
Let us know what you think about the project and please, help us fund it!
Press Release: New Shotguns & SorceryTM RPG to Feature MCG Cypher SystemTM
FOR IMMEDIATE RELEASE
SUMMARY: Matt Forbeck’s upcoming Shotguns & SorceryTM roleplaying game will be the first to license the new Cypher SystemTM from Monte Cook Games. The innovative tabletop game will be funded through Kickstarter beginning Tuesday, November 18th.
TOPEKA, KS, NOVEMBER 15, 2014, — Monte Cook Games, LLC, is pleased to share in the announcement that the new Shotguns & SorceryTM roleplaying game is the first to license the Cypher SystemTM. The Cypher System is best known as the game engine behind Numenera and The Strange. Monte Cook Games developed the new rulebook to be used with unlimited settings. “We’re really excited to share in this announcement and help unveil the Shotguns & Sorcery RPG to the world,” said Charles Ryan, COO of Monte Cook Games. “The team Outland has put together—particularly Matt, Jeremy, and Rob Schwalb, who’s done excellent work for us on Numenera, is going to result in a creative and wonderfully fleshed-out realization of the S&S world, and we’re really proud to see it powered by the Cypher System!”
The Shotguns & Sorcery roleplaying game is based on the acclaimed fantasy noir series by Matt Forbeck. The award-winning author partnered with Jeremy Mohler of Outland Entertainment to adapt the novels into an RPG setting. “I couldn’t be more thrilled to be able to use the Cypher System for our game,” Mohler said. “MCG is known for the quality of their games, and we’re honored to be one of the first to develop a game using their amazing rules system.
Robert J. Schwalb is the game designer for Shotguns & Sorcery. He is a writer in the roleplaying game industry best known for his work on Dungeons & Dragons, A Song of Ice and Fire Roleplaying, and Warhammer Fantasy Roleplay. Schwalb recently expressed his enthusiasm for the new roleplaying game. “I’m super excited to be working on this project. Not only am I a big fan of Monte Cook’s Cypher System, I also adore the world Matt Forbeck created.”
For more information about the new Shotguns & Sorcery roleplaying game, see the original announcement, check out the Kickstarter preview to launch on Tuesday, November 18th, or visit Forbeck.com and outlandentertainment.com.
So, things have been quiet the last few weeks in regard to Shotguns & Sorcery. However, that’s not because we haven’t been working!
I’ve spent the last three or four weeks working on the drawing for the cover of the RPG. It’s a big image, planned as a wrap-around cover, and measuring around 23″x18.5″. So, it’s a large, involved image. I’m currently working on the colors and I expect to have those wrapped up sometime toward the end of this week or over the weekend.
I had a lot of fun with this and I think it shows! I also hope this shows how much fun I’m going to have illustrating the whole book. I can’t wait to really dig in!
We’re getting really close to the Kickstarter. In fact, I expect we’ll be launching sometime mid-week next week – we’ve just been working out some final details and I’m excited about some things happening behind the scenes, which I’ll talk more about closer to the launch of the Kickstarter.
In the meantime, I hope you guys dig the cover! I’ll be premiering the colors when we launch the Kickstarter!