Dark & Day: Soldiers & Knights

Dark & Day: Soldiers & Knights

So last October, I came across an ad looking for an art team for a new comic project called Dark & Day: Soldiers & Knights. Little did I know when I reached out just what a really cool project this was.

Here’s the basic premise –

A distant future Earth is now split into permanent Ends of night and day. The night/Dark is a culture of machines, technology, soldiers and logical science (science fiction style). The Day is a culture of magic, mythical creatures, knights and belief in wonder (fantasy style). Both sides fear the other and want to protect their people and their way of life.

Jake Grey, the creator, and I started talking and he began to share some of the concept art for the project he’d already developed and scope of the world started to come into focus. I was really floored. If I hadn’t been sold on the premise alone, seeing it brought to life and getting a sense of where Jake wanted to take the project really brought it all home. I knew that this had to be an Outland project.

After some discussion, we settled on Nicolas Giacondino to handle the pencils and inks, and Pedro Figue to take on the color work. We started with a couple test pieces, below –

We were all pretty happy with how the test pieces turned out, so we also brought in Ed Dukeshire to work on the letters. And with that, we had our team. Below is the cover as well as art for the first eight pages of the book.

Jake and I have gone back and forth a lot with this, making sure the art and timeline all works with this project. It’s been a real pleasure together! And expect more updates on this very soon.

For more info on the project, you can check out these sites –

http://www.darkandday.com/
https://www.facebook.com/pages/Dark-and-Day-book/102844399757795?fref=nfhttps://www.kickstarter.com/projects/703737572/dark-and-day-novels-and-comics

JM

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Amazon Studios: Codex

Amazon Studios: Codex

To say that we’ve been busy this last year is an understatement. We’ve been very fortunate to have a number of different projects come to us that have kept us pretty busy.

One of the more challenging, as well as more fun, is some work for Amazon Studios, which is the production side of Amazon. One of the things they are doing differently than other film production companies or movie studios is that they are doing a lot of visual development work up front. This is to help work out story kinks, test out movie and story ideas with the users at Amazon Studios and focus groups.

We were tasked with creating some short-form, broad-stroke storyboards, called “miniboards.” These basically illustrate the main beats of the story visually so it’s easier for test audiences to digest the story, instead of reading the script.

Codex is the first of three different projects we’re currently working with Amazon to develop visually. The story is a cool little mix of mystery, archaeology, action, and Nazi’s. It has the potential to be pretty fun.

About Codex
A graduate student attempts to unlock the secrets encoded within the oldest manuscript of the Old Testament and finds himself on the run from a dangerous society determined to use the secret for their own purposes.

For this project, we tapped Michael Hamlett to illustrate the boards, while I (Jeremy Mohler) handled the lettering. Mike did an outstanding job over quite a few different panels and I would strongly suggest you head over and give the story a read.

JM

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Foulplay

Foulplay

One of the first projects (and actually probably what really got this whole thing rolling) that we worked on as a company was for a very ambitious project for a company up in Canada called Foulplay Entertainment. This is a big project and has been pretty involved, but it has also been fun and I’ve enjoyed working with the project lead, Peter Gammell quite a bit.

The basic premise was for this to be a sort of interactive comic series marketed to iPad. The story revolves around a dystopic future and present day – with our main characters communicating through time to stop a major global catastrophe. Like I said – a very cool and fun idea.

The project came to me by way of Jeff Wamester (who actually did the pencils and inks on the covers for the project). Jeff didn’t have time to take the project on and suggested me as a possible alternative, which I was very grateful for. But, after hearing a little bit about the project, I decided it was probably going to be a little more I could handle on my own.  Below are some of the covers that Jeff contributed and I colored.

So after some discussion with Peter, I decided to call on some of my contacts to help. I would do the layouts, color work, and letters for the project and we would outsource for the pencils and inks. This all worked out to our advantage – it allowed us to move a little more quickly through the material, at least that’s what we hoped moving into the project. I was able to recruit and work with a number of talented people, Chris Meeks and Shaun O’Neil among a variety of great artists.

To date, we’ve developed the first two chapters, the first four covers, and a myriad of concept art. Right now the project is on a short hiatus and will hopefully return to production toward the end of the year. If you want to check everything out in action, you can do so over at the Foulplay website.

I’m going to occasionally post up a variety of process art. I enjoy seeing how things come together and it’ll be nice to show a little bit of what goes on behind the scenes as well.

Below you can see our process on page two of chapter one. I did the layout, color work, and letters. Shaun O’Neil did the pencils and inks.

For me, I find it really enjoyable to see how another artist can take my layouts and flesh them out into a fully finished page. I think Shaun did a fantastic job with this page – he was able to take my layouts and really bring this future city to life. I also had a lot of fun doing the color work here – it’s always a great deal of fun to handle the colors, but it’s even more fun when you get to work with other talented creators.

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