NEW

What’s In a Character’s Name?

Naming a character is like naming your first-born child. You agonize over very detail, even go so far as to pronounce the name under your breath to test the inflection. Lucky for you, you're more concerned with how it looks on paper rather than how it sounds spoken in...

4 Ways to prep for the Royal Wedding Outland Entertainment style

In addition to wearing the Editor in Chief hat here at Outland Entertainment, I also write about pop culture in enough places that I've found it useful to follow the news. While this is particularly relevant for geek news, there are some headliners you just can't...

Press Release: Blackguards Anthology Gets Facelift

Outland Entertainment is please to announce a new look and edition for the anthology Blackguards, dividing the book into two volumes and including two never-before-seen stories. Blackguards, originally published by Ragnarok Publications, was a massive volume containing stories from some of the best dark fantasy and grim dark authors in the industry…

A Letter to My Past Self

Dear Greg (in 1986), So you’ve just turned fourteen, and you’ve just entered your freshman year of high school.  I wanted to send you...well, not a pep talk, exactly.  You’ve never liked or trusted those; they’re treacherous, and too often they’ve been empty promises,...

Fighting The Voices in My Head

This article by fantasy author Melanie R. Meadors first appeared Geek Mom: Geek Speaks...Fiction! Here, Melanie tells us about how she fought the voices (of the characters) in her head…and lost. When editor Marc Tassin invited me to write for the anthology, Champions...

Outland Entertainment on the new serial, Born to the Blade

Recently, Publisher Melanie Meadors and Editor in Chief Alana Joli Abbott got together to chat about a serial they're both reading: Born to the Blade. Alana: So, Melanie, how did you feel about Born to the Blade? Melanie: Wow, I have to say, I knew it would be cool,...

Press Release: Announcing Knaves, A New Blackguards Anthology

Outland Entertainment is pleased to announce they will be publishing a new collection of stories where protagonists’ moral compasses don’t always point north, and where villains are the heroes of their own stories.

Rejections: The Building Blocks of Collections by Maurice Broaddus

Short stories are my first love. As much as I enjoy writing novels and novellas, I keep coming back to short stories. That’s why my first collection, The Voices of Martyrs, means so much to me. But as I’ve reflected on the long journey in getting here, I keep coming...

Dagon’s Bones: A Lovecraft-Inspired Kickstarter Game!

Dagon's Bones A fast and fun Lovecraft-inspired dice game played in the pubs and bars of Innsmouth. Roll the Bones, pray to Dagon. Utility Games, LLC is proud to announce our first game, debuting on Kickstarter, Dagon's Bones. Dagon's Bones can be taught in minutes,...

Interview with Warlock 5 Artist, Jeffrey Edwards

From Batman to Star Wars, Jeffrey has tackled numerous fandoms. Now, he faces the Warlock 5 Grid! Did you read Warlock 5 before joining this project?  No, unfortunately I had never even heard of Warlock 5 before signing on to work on this project. I was given a .pdf...
Warlock 5

Warlock 5

The Grid.

A mystical nexus, a crossroads connecting all times, all realities. Along the ley lines of the Grid, the multiverse clusters.

To move along the Grid is to move from one reality to the next. To harness the power of the Grid is to harness the awesome might of creation.

Five touchstone realities exist at focal points along the Grid. From each of these realities, a Warlock is chosen to act as one of five Guardians. Savasthar, a shapeshifting dragon-like being. Doomidor, a warlord from the Dark Ages. Argon, an advanced cybernetic organism from a techno-hell.

Tanith, an ageless sorceress. Zania, a power-mad, machine gun necromancer.  Together, the Warlocks protect the Grid, thereby protecting all of space and time. They are the last line of defense against the awful forces of chaos that lurk in the darkness outside the Grid.

There’s only one problem.

They hate each other.

Created by Gordon Derry & Denis Beauvais
Written by Cullen Bunn & Jimmy Johnston
Illustrated by Jeffrey Edwards
Colors by Pedro Figue
Design by Edward Lavallee

Nightfell

Nightfell

Welcome to Nightfell; a world locked in a cycle of struggle between the forces of light and dark… or is it? Every ninety years, the world of Berun is subject to ten years of darkness when the shining eyes of the gods close and monsters boil forth from the depths below to devour all in their path. Humanity protects itself with armies made of the dead, the corpseguard, which return to life during Nightfell and stand watch over the cities and strongholds.

 It has been 89 years since the last Nightfell, and the ancient city of Kamteh has fallen under

the control of a new religious sect that believes the gods will halt the cycle of Nightfell if they destroy their corpseguard. And only the oldest living embalmer of Kamteh, Father Kast, and his two young pupils stand between this cult and the utter destruction of their city!

Created by Nicolas Giacondino
Written by Jeremy Tolbert
Illustrated by Nicolas Giacondino
Colors by Pedro Figue
Lettered by Edward Dukeshire
Produced by Steven Dudley
Logo & Design by Edward Lavallee
Cover colors by Jeremy Mohler

Pileaus

Pileaus

The emperor is dead. What’s left of the once proud Pilean Empire is under siege from enemies beyond its borders—and from within. Rival nations of Ommany, Thila, and Ud, along with the pirates of Brailee’s Steps, clamber to gain advantage in battles over the empire’s land and wealth. It is a time of war and strife, but also of discovery and opportunity. The race to control the north has driven progress in science, technology, and sorcery, all of which contribute to the chaos in their own unique ways.

But the empire only believes itself to be at the world’s center. Elsewhere, aquatic zealots plunder the seas and coasts. Young, progressive nations rise and gain power. In the untamed wilds, dark secrets and ancient ruins lie in wait. Musicians harness the power of magic through their songs.

And beyond the borders of the physical world, immortal demigods debate the fate of these chaotic mortals—and intervene at their tumultuous whims.

Life on the Pilean continent grows more interesting by the hour…

PILEAUS is an ambitious transmedia project set in a sprawling dark fantasy realm. It’s the story of a world in chaos as told by a diverse group of creators. Current components include:

  • PILEAUS: WAR IN THE NORTH, an RPG sourcebook.
  • DISGRACED, a graphic novel by Scott Colby.
  • THE UNMADE MAN, a novel by Daniel Tyler Gooden.
  • And an array of short stories and webcomics released online monthly.

Created by Jeremy Mohler, Scott Colby, & William Ward
Illustrated by Chris Yarbrough

Ithaca

Ithaca

At ten years of age, Dawn is abducted from her foster placed with the owner of a seedy Texas strip club.

She is raised on bar food, mystery novels, and hard work. The motley group of inhabitants provides a practical and eclectic education, and plenty of entertainment.

When the club burns down, Dawn embarks on an odyssey.

She rambles across the United

States searching for her mother and hoping to find a home. With no money, no family, and no connections, she has only her wits and luck to overcome the obstacles that await her.

Ithaca is the story of her journey.

Written by Alana Joli Abbott
Illustrated by Dean Kotz

Colored by Paul Little
Logo design by Edward Lavallee
Cover colors by Jeremy Mohler

Blacklands

Blacklands

BLACKLANDS is an action/ adventure that takes place in the years following the Civil War. Set in the tradition of the classic Sergio Leone westerns, BLACKLANDS has plenty of action, romance, violence, and revenge. Think of it as PALE RIDER meets TREMORS with a splash of TRUE GRIT thrown in for good measure.

When a young girl goes missing from the small town of Bliss, Silas, the town elder calls upon Virgil Kane to bring her home. Silas explains that details of Lorelle’s disappearance are limited, and that discretion in the girls safe return are imperative as to not bring shame upon his family. Virgil accepts the assignment unaware that Lorelle is pregnant and ran away to

ensure the safety of her unborn child.

Danger lurks around every corner as Virgil falls neck-deep into the world-altering hellscape known as BEASTFALL – an environmental cataclysm that brings about a second Dark Age where fresh water and edged weapons are the key to survival.

Created by Jeremy Mohler & Edward Lavallee
Written by Edward Lavallee
Illustrated by Erick Marquez
Layouts, Concepts, & Colors by Jeremy Mohler
Lettered by Edward Dukeshire
Logo & Design by Edward Lavallee

N0.1R

N0.1R

N0.1R is a classic hardboiled detective story set in a city populated entirely by robots. Reminiscent of Frank Miller’s famous SIN CITY, N0.1R takes place in an urban landscape where crime is king and the technological overlords are working furiously to remove all sign of organic life. The influence of G.0D, a central computer to which the city’s inhabitants back themselves up everyday, is as powerful as it is mysterious.

The beautiful Isabella Ironhide’s husband is missing and she’s being stalked by a giant robot two stories tall. She knows the two problems are somehow connected, but the police refuse to believe her. With nowhere else to turn, she heads for the wrong side of town to hire Detective Hammer, a down-on-his-luck former cop with just the sort of shady underworld connections she needs.

Isabella’s towering stalker attacks Hammer’s office almost before she can finish her story. The detective fends the behemoth off

with a lucky shot and acquires a broken piece of its eye.

Evidence in hand, the pair seeks the council of Hammer’s shady contacts who frequent the only place such a robot could’ve come from: the dense junkyard of old bots surrounding the city. Their investigation will reveal truths about Isabella’s missing husband, G.0D, and organic life that neither of the pair ever could’ve imagined.

Presented as a graphic novel, N0.1R marries old school whodunnits with modern existential science fiction. It’s packed with a truly original setting, surprising twists and turns, and gorgeous artwork. Fans of 100 BULLETS, atmospheric detective stories, and unique comic books will love N0.1R.

Created by Nicolas Giacondino & Scott Colby
Written by Scott Colby
Illustrated by Nicolas Giacondino
Colored by Andy Poole
Design by Edward Lavallee

Aegisteel

Aegisteel

AEGISTEEL is a spellpunk adventure set in the world of the Aegisteel Empire, a society of steel and magic built on the backs of its soldiers and terrible war machines. Think of it as DIRTY DOZEN meets SMOKING ACES set in a war-torn SPELLPUNK world.

When the Theln Empire captures the ancient Aegisteel forges at Nelvynnal, veteran marksman Broderick Longbarrel is released from Blackgate Prison and given one last chance for redemption. Tasked with infiltrating the ancient and impenetrable

fortress, Longbarrel and five former death row inmates must succeed before the Theln can begin production of the giant war-golems that could shift the balance of the war.

Created & Written by Mat Nastos
Illustrated by Alan Gallo
Layouts, Concepts, & Colors by Jeremy Mohler
Lettered by Edward Dukeshire
Logo & Design by Edward Lavallee

Beggars & Thieves

Beggars & Thieves

One good tale deserves another…

In the coastal city of Vatan, a once-grand metropolis torn by divisions between its wealthy and its poor, one story spins inside another inside another. It is the story of an old woman beggar and a kind college student, who loses a day as he is enraptured by the woman’s story.

It is the story of Sera the Thief, who cleverly delays her execution at the hands of unjust rulers by promising to reveal why she stole an amulet. It is the story of Remy, whose adventures lead him to discover a jinni that grants three wishes, and whose twists and turns always seem to leave a happy ending out of his reach.

As the stories intertwine, the fate of the city of Vatan hangs in the balance.

Beggars and Thieves is an Arabian Nights inspired tale of justice in the face of tyranny by Emily Hall and illustrated by Brian Koschak and Paul Little. Its nestled stories have its own characters demanding to follow the story through to the end–and readers of the comic will be hooked the same way.

Written by Alana Joli Abbott
Illustrated by Brian Koschak
Colored by Paul Little
Design by Edward Lavallee

Elflord

Elflord

Brother faces brother in this fantasy adventure of a tyrannical Sidhe empress and the heirs of the fallen Elflord. Twenty years have passed since the Elflord, Hawk, fell at the hands of the Sidhe empress and her human army. His sons have grown in secret, beyond her reach, on the outskirts of what was once their father’s land.

But as they reach adulthood, the sons, Dawn and Dusk, opposites in temperament, handle the oppression of their people differently. While Dawn seeks to remain hidden from the empress’s gaze, tempestuous Dusk harries her forces. When they become targets of a manhunt meant to bring them to the feet of the empress, Dusk turns to an old ally of his father to take up his father’s mantle while Dawn is drawn to the temptations offered by the Sidhe court.

As they grow in strength, it is only a matter of time before the two meet on opposite sides of battle—and there can be only one winner.

ELFLORD is a continuation of the series created by Barry Blair, brought once again to life by the talent of writer Mat Nastos, with art by Nastos and Nicolas Giacondino and colors by Paul Little. This new series of four 60-page, oversize, full color books will thrill readers of the original series, and new readers will find this an exciting launching point to enter the world.

Created by Barry Blair
Written by Mat Nastos
Illustrated by Mat Nastos & Nicolas Giacondino
Colors by Paul Little
Lettered by Edward Dukeshire
Logo & Design by Edward Lavallee

Shogun Knight Dyson V

Shogun Knight Dyson V

What happens when you mix giant robots with interplanar monsters reminiscent of HP Lovecraft? According to Lieutenant “Hightower” Harmon, an unfortunate amount of paperwork. With giant robots, giant monsters, and giant action, SHOGUN KNIGHT: DYSON V mixes the best tropes of Japanese Mecha and Lovecraftian horror and pairs them with a down to earth hero and an appealing, diverse supporting team.

When the corrupt titan, BLACK ODIN, rampages through the scientific facility intended to study it, piloted by Thompson, a scientist gone mad due to his exposure to the “Walkers,” tentacular aliens able to reanimate the dead, Harmon has no choice but to attempt to awaken a second Mecha to confront him.

But the series of events Thompson has started reach across the globe, and one Mecha won’t be enough to save the world.

Harmon and his team must seek out the remaining lost guardians in order to protect humanity.

SHOGUN KNIGHT: DYSON V is a full color, over-sized, four-issue Super Robot action series in the vein of Shogun Warriors, Mazinger Z, Giant Robo, and Grendizer. Written by creator Mat Nastos with art by Nastos and Nicolas Giancondino and colors by Chunlin Zhao, SHOGUN KNIGHT DYSON V is an exciting love letter to Japanese Super Robots and Mecha.

Created & Written by Mat Nastos
Illustrated by Mat Nastos & Nicolas Giacondino
Colors by Chunlin Zhao
Lettered by Edward Dukeshire
Logo & Design by Edward Lavallee