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What’s In a Character’s Name?

Naming a character is like naming your first-born child. You agonize over very detail, even go so far as to pronounce the name under your breath to test the inflection. Lucky for you, you're more concerned with how it looks on paper rather than how it sounds spoken in...

4 Ways to prep for the Royal Wedding Outland Entertainment style

In addition to wearing the Editor in Chief hat here at Outland Entertainment, I also write about pop culture in enough places that I've found it useful to follow the news. While this is particularly relevant for geek news, there are some headliners you just can't...

Press Release: Blackguards Anthology Gets Facelift

Outland Entertainment is please to announce a new look and edition for the anthology Blackguards, dividing the book into two volumes and including two never-before-seen stories. Blackguards, originally published by Ragnarok Publications, was a massive volume containing stories from some of the best dark fantasy and grim dark authors in the industry…

A Letter to My Past Self

Dear Greg (in 1986), So you’ve just turned fourteen, and you’ve just entered your freshman year of high school.  I wanted to send you...well, not a pep talk, exactly.  You’ve never liked or trusted those; they’re treacherous, and too often they’ve been empty promises,...

Fighting The Voices in My Head

This article by fantasy author Melanie R. Meadors first appeared Geek Mom: Geek Speaks...Fiction! Here, Melanie tells us about how she fought the voices (of the characters) in her head…and lost. When editor Marc Tassin invited me to write for the anthology, Champions...

Outland Entertainment on the new serial, Born to the Blade

Recently, Publisher Melanie Meadors and Editor in Chief Alana Joli Abbott got together to chat about a serial they're both reading: Born to the Blade. Alana: So, Melanie, how did you feel about Born to the Blade? Melanie: Wow, I have to say, I knew it would be cool,...

Press Release: Announcing Knaves, A New Blackguards Anthology

Outland Entertainment is pleased to announce they will be publishing a new collection of stories where protagonists’ moral compasses don’t always point north, and where villains are the heroes of their own stories.

Rejections: The Building Blocks of Collections by Maurice Broaddus

Short stories are my first love. As much as I enjoy writing novels and novellas, I keep coming back to short stories. That’s why my first collection, The Voices of Martyrs, means so much to me. But as I’ve reflected on the long journey in getting here, I keep coming...

Dagon’s Bones: A Lovecraft-Inspired Kickstarter Game!

Dagon's Bones A fast and fun Lovecraft-inspired dice game played in the pubs and bars of Innsmouth. Roll the Bones, pray to Dagon. Utility Games, LLC is proud to announce our first game, debuting on Kickstarter, Dagon's Bones. Dagon's Bones can be taught in minutes,...

Interview with Warlock 5 Artist, Jeffrey Edwards

From Batman to Star Wars, Jeffrey has tackled numerous fandoms. Now, he faces the Warlock 5 Grid! Did you read Warlock 5 before joining this project?  No, unfortunately I had never even heard of Warlock 5 before signing on to work on this project. I was given a .pdf...
New Fire RPG

New Fire RPG

For anybody that has been following Outland Creative over the last year, you know that we were involved a rather ambitious role-playing-game project called New Fire from Jason Caminsky.

New Fire is a pencil-and-paper RPG set in a fictional world based on the myths, cultures, and geography of Precolumbian Mesoamerica.

New Fire began as a Kickstarter project that we helped generate some artwork for. Fortunately, it was extremely successful and we had the opportunity to not only generate full color artwork for the entire book, but also handle a lot of the editing for the book as well.

Lines by Andrew Krahnke. Colors by Ryan Lord.

This was one of those projects that was a real joy to work on – Jason was extremely communicative as well as extremely good at providing very precise reference. For a project like this that has to be historically accurate, there is always a good amount of research that has to be done to make sure everything looks accurate and is accurate. Fortunately, Jason knows his stuff and he had a good head for knowing what kind of reference material we would need to do the job. And probably saved me and the artists a great deal of time digging for hard to find reference material.

Lines by Chris Meeks. Colors by Emily Hall and Jeremy Mohler.

Speaking of artists, we had a solid group of guys on this particular job. Alan Gallo, Chris Meeks, Andrew Krahnke, and Scott Godlewski handled all of the black and white illustration. Ryan Lord handled the colors for all the realistic images while Emily Hall and myself (Jeremy Mohler) handled the colors for the codex imagery.

I’ve worked with these artists for years and I feel so very fortunate to know these talented folks. The work they do just keeps getting better through the years and this project is no exception. I think they did an amazing job on New Fire, especially working on some of the codex artwork and emulating the look and feel of some of the ancient Aztec artwork.


Lines by Alan Gallo. Colors by Ryan Lord.
Anyway, it was a real pleasure to work with Jason and the artists on this project and to be responsible for the visual look and feel of the artwork for the entire book, not to mention a good chunk of the editing. When it was all said and done, we created around 78 pieces of original, full color artwork for this project, including the cover and various page design elements. I couldn’t be more proud to have been involved in this project!

You can find out more about New Fire and get regular updates here.

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