Dark & Day: Soldiers & Knights

Dark & Day: Soldiers & Knights

So last October, I came across an ad looking for an art team for a new comic project called Dark & Day: Soldiers & Knights. Little did I know when I reached out just what a really cool project this was.

Here’s the basic premise –

A distant future Earth is now split into permanent Ends of night and day. The night/Dark is a culture of machines, technology, soldiers and logical science (science fiction style). The Day is a culture of magic, mythical creatures, knights and belief in wonder (fantasy style). Both sides fear the other and want to protect their people and their way of life.

Jake Grey, the creator, and I started talking and he began to share some of the concept art for the project he’d already developed and scope of the world started to come into focus. I was really floored. If I hadn’t been sold on the premise alone, seeing it brought to life and getting a sense of where Jake wanted to take the project really brought it all home. I knew that this had to be an Outland project.

After some discussion, we settled on Nicolas Giacondino to handle the pencils and inks, and Pedro Figue to take on the color work. We started with a couple test pieces, below –

We were all pretty happy with how the test pieces turned out, so we also brought in Ed Dukeshire to work on the letters. And with that, we had our team. Below is the cover as well as art for the first eight pages of the book.

Jake and I have gone back and forth a lot with this, making sure the art and timeline all works with this project. It’s been a real pleasure together! And expect more updates on this very soon.

For more info on the project, you can check out these sites –

http://www.darkandday.com/
https://www.facebook.com/pages/Dark-and-Day-book/102844399757795?fref=nfhttps://www.kickstarter.com/projects/703737572/dark-and-day-novels-and-comics

JM

Ready to get started?

TELL US ABOUT YOUR PROJECT

Attackosaur: Devil Executioner

Attackosaur: Devil Executioner

It’s been a year or two ago at this point, and I don’t recall exactly how we connected.  Whether it was through an ad I answered online or if he found us, we’ve now worked on several projects with Martin Smith of Attackosaur Comics.

Martin has not only been a pleasure to work with in both instances, he’s also an extremely talented writer and designer.  His stories are pretty fun and tend to be short, self-contained books, which I think is great.  He’s not weighed down with trying to stretch a story out over a long period of time and he can release each book all at once.  I think that’s a great way to self-publish comics and I love the fact that you can pick up the book and get a full story.

Anyway, the first book we worked on together was one called Devil Executioner. It was a fun take on the horror genre and an entertaining story about exorcism.  We handed everything except the writing and lettering.  It’s a black and white book with pencils and inks from long-time Outland artist, Nicolas Giacondino, the logo design by Dustin Dade, and I handled the colors for the cover.

Check out the cover and some of the artwork below!

I actually had a lot of fun with the cover on this one – Nic, as usual, did a fantastic job on the lines.  For the color, I wanted to really give it an ominous feel, which is why I chose a low level light source and the stark yellow background.  I feel like it turned out pretty creepy!

If you want to read the full comic, you can purchase it directly from Martin here!

Thanks!

JM

Ready to get started?

TELL US ABOUT YOUR PROJECT

RLMG: Old Bent’s Fort

RLMG: Old Bent’s Fort

One of the big, if not the biggest, project that we’ve worked on to date was for Richard Lewis Media Group (RLMG) developing an interactive exhibit for the History Colorado Museum in downtown Denver, Colorado.

This has been one of the most involved and most rewarding projects that I’ve ever had the pleasure to work on. For one, I’ve always been interested in the American West and the whole culture that grew up around trapping and mountain men. Bent’s Fort was a situated in western Colorado and served as a meeting place for trappers, the US Military, Native Americans, traders, and various folks passing through on their way to the west. The men trapping in the Rockies used the fort as a place to trade and sell their catches and the US Military used the fort as a staging ground for exploration into the west. The fort was active from 1833-49.

Layouts by Jeremy Mohler. Lines by Scott Godlewski. Colors by Jeremy Mohler.

What we developed for the exhibit is an interactive, animated game (though we didn’t do the actual animation, we generated all the artwork). There are three stations with large touch screen monitors that folks can sit at and play through the game. The player has a choice of three characters which they can choose to play and then there are multiple locations within the fort that they can visit and interact with different residents of the fort, all based on people that actually lived and worked at the fort. All the artwork is animated and included voice acting, so it really plays out like an animated, 2D movie that you can interact with. There are also a number of interactive games of choice the player will have to do to get through the game. All said, it takes about 10 minutes to fully go through the game and I have to say, having seen this in action, it’s a really gorgeous and well thought out game.

Layouts by Jeremy Mohler. Lines by Ben Hunter. Colors by Jeremy Mohler.

Anyway, as I said, this has been a really involved job and it’s involved a good number of artists. Luckily, Outland managed the entire project and I had the pleasure to work with a variety of artists, Ben Hunter, Scott Godlewski, Chris Meeks, Mike Hamlett, and Erick Marquez. These guys really helped bring the project together. I also contributed a great deal to the project, doing all the layouts for all the artwork, many edits and various tweaks to the artwork, all the color work, as well as some illustration as well.

Layouts by Jeremy Mohler. Lines by Chris Meeks. Colors by Jeremy Mohler.

In fact, one of the real pleasures of this project was seeing some of my own work on display. I did around twelve different busts of actual people that lived and worked at the fort, which were then taken and blown up to slightly larger than life and printed for display at the exhibit. It was actually some of the very best printing of my work I’ve seen to date!

Lines and colors by Jeremy Mohler.

As it stands, we’re putting the final touches on the third and final player character. We’re just waiting on the final approval from the History Colorado folks and then that material will be wrapped up and available for viewing and the project will be a wrap.

When I get a chance, I’ll also put up some examples of the final animations as well.

I really love projects like this – for one, I love the research that goes into projects that have to be historically accurate. I enjoy learning new things about our past and there is something to be said for working on projects revolving around real people. Don’t get me wrong, I love fiction too, but there is a special place in my heart for historical illustration.

Below are some images from the actual exhibit!

Ready to get started?

TELL US ABOUT YOUR PROJECT

New Fire RPG

New Fire RPG

For anybody that has been following Outland Creative over the last year, you know that we were involved a rather ambitious role-playing-game project called New Fire from Jason Caminsky.

New Fire is a pencil-and-paper RPG set in a fictional world based on the myths, cultures, and geography of Precolumbian Mesoamerica.

New Fire began as a Kickstarter project that we helped generate some artwork for. Fortunately, it was extremely successful and we had the opportunity to not only generate full color artwork for the entire book, but also handle a lot of the editing for the book as well.

Lines by Andrew Krahnke. Colors by Ryan Lord.

This was one of those projects that was a real joy to work on – Jason was extremely communicative as well as extremely good at providing very precise reference. For a project like this that has to be historically accurate, there is always a good amount of research that has to be done to make sure everything looks accurate and is accurate. Fortunately, Jason knows his stuff and he had a good head for knowing what kind of reference material we would need to do the job. And probably saved me and the artists a great deal of time digging for hard to find reference material.

Lines by Chris Meeks. Colors by Emily Hall and Jeremy Mohler.

Speaking of artists, we had a solid group of guys on this particular job. Alan Gallo, Chris Meeks, Andrew Krahnke, and Scott Godlewski handled all of the black and white illustration. Ryan Lord handled the colors for all the realistic images while Emily Hall and myself (Jeremy Mohler) handled the colors for the codex imagery.

I’ve worked with these artists for years and I feel so very fortunate to know these talented folks. The work they do just keeps getting better through the years and this project is no exception. I think they did an amazing job on New Fire, especially working on some of the codex artwork and emulating the look and feel of some of the ancient Aztec artwork.

Lines by Alan Gallo. Colors by Ryan Lord.
Anyway, it was a real pleasure to work with Jason and the artists on this project and to be responsible for the visual look and feel of the artwork for the entire book, not to mention a good chunk of the editing. When it was all said and done, we created around 78 pieces of original, full color artwork for this project, including the cover and various page design elements. I couldn’t be more proud to have been involved in this project!

You can find out more about New Fire and get regular updates here.

Ready to get started?

TELL US ABOUT YOUR PROJECT

Foulplay

Foulplay

One of the first projects (and actually probably what really got this whole thing rolling) that we worked on as a company was for a very ambitious project for a company up in Canada called Foulplay Entertainment. This is a big project and has been pretty involved, but it has also been fun and I’ve enjoyed working with the project lead, Peter Gammell quite a bit.

The basic premise was for this to be a sort of interactive comic series marketed to iPad. The story revolves around a dystopic future and present day – with our main characters communicating through time to stop a major global catastrophe. Like I said – a very cool and fun idea.

The project came to me by way of Jeff Wamester (who actually did the pencils and inks on the covers for the project). Jeff didn’t have time to take the project on and suggested me as a possible alternative, which I was very grateful for. But, after hearing a little bit about the project, I decided it was probably going to be a little more I could handle on my own.  Below are some of the covers that Jeff contributed and I colored.

So after some discussion with Peter, I decided to call on some of my contacts to help. I would do the layouts, color work, and letters for the project and we would outsource for the pencils and inks. This all worked out to our advantage – it allowed us to move a little more quickly through the material, at least that’s what we hoped moving into the project. I was able to recruit and work with a number of talented people, Chris Meeks and Shaun O’Neil among a variety of great artists.

To date, we’ve developed the first two chapters, the first four covers, and a myriad of concept art. Right now the project is on a short hiatus and will hopefully return to production toward the end of the year. If you want to check everything out in action, you can do so over at the Foulplay website.

I’m going to occasionally post up a variety of process art. I enjoy seeing how things come together and it’ll be nice to show a little bit of what goes on behind the scenes as well.

Below you can see our process on page two of chapter one. I did the layout, color work, and letters. Shaun O’Neil did the pencils and inks.

For me, I find it really enjoyable to see how another artist can take my layouts and flesh them out into a fully finished page. I think Shaun did a fantastic job with this page – he was able to take my layouts and really bring this future city to life. I also had a lot of fun doing the color work here – it’s always a great deal of fun to handle the colors, but it’s even more fun when you get to work with other talented creators.

Ready to get started?

TELL US ABOUT YOUR PROJECT