What’s In a Character’s Name?

Naming a character is like naming your first-born child. You agonize over very detail, even go so far as to pronounce the name under your breath to test the inflection. Lucky for you, you're more concerned with how it looks on paper rather than how it sounds spoken in...

4 Ways to prep for the Royal Wedding Outland Entertainment style

In addition to wearing the Editor in Chief hat here at Outland Entertainment, I also write about pop culture in enough places that I've found it useful to follow the news. While this is particularly relevant for geek news, there are some headliners you just can't...

Press Release: Blackguards Anthology Gets Facelift

Outland Entertainment is please to announce a new look and edition for the anthology Blackguards, dividing the book into two volumes and including two never-before-seen stories. Blackguards, originally published by Ragnarok Publications, was a massive volume containing stories from some of the best dark fantasy and grim dark authors in the industry…

A Letter to My Past Self

Dear Greg (in 1986), So you’ve just turned fourteen, and you’ve just entered your freshman year of high school.  I wanted to send you...well, not a pep talk, exactly.  You’ve never liked or trusted those; they’re treacherous, and too often they’ve been empty promises,...

Fighting The Voices in My Head

This article by fantasy author Melanie R. Meadors first appeared Geek Mom: Geek Speaks...Fiction! Here, Melanie tells us about how she fought the voices (of the characters) in her head…and lost. When editor Marc Tassin invited me to write for the anthology, Champions...

Outland Entertainment on the new serial, Born to the Blade

Recently, Publisher Melanie Meadors and Editor in Chief Alana Joli Abbott got together to chat about a serial they're both reading: Born to the Blade. Alana: So, Melanie, how did you feel about Born to the Blade? Melanie: Wow, I have to say, I knew it would be cool,...

Press Release: Announcing Knaves, A New Blackguards Anthology

Outland Entertainment is pleased to announce they will be publishing a new collection of stories where protagonists’ moral compasses don’t always point north, and where villains are the heroes of their own stories.

Rejections: The Building Blocks of Collections by Maurice Broaddus

Short stories are my first love. As much as I enjoy writing novels and novellas, I keep coming back to short stories. That’s why my first collection, The Voices of Martyrs, means so much to me. But as I’ve reflected on the long journey in getting here, I keep coming...

Dagon’s Bones: A Lovecraft-Inspired Kickstarter Game!

Dagon's Bones A fast and fun Lovecraft-inspired dice game played in the pubs and bars of Innsmouth. Roll the Bones, pray to Dagon. Utility Games, LLC is proud to announce our first game, debuting on Kickstarter, Dagon's Bones. Dagon's Bones can be taught in minutes,...

Interview with Warlock 5 Artist, Jeffrey Edwards

From Batman to Star Wars, Jeffrey has tackled numerous fandoms. Now, he faces the Warlock 5 Grid! Did you read Warlock 5 before joining this project?  No, unfortunately I had never even heard of Warlock 5 before signing on to work on this project. I was given a .pdf...

Villain Codex I: Foes For Fledgling Heroes

Every good story needs an antagonist. Beowulf isn’t epic without Grendel; Harry Potter doesn’t become the Boy Who Lived without Voldemort; and without Darth Vader, Luke Skywalker is still toiling as an anonymous farmboy on Tatooine.

It’s a superior villain makes a plot memorable.

The Villain Codex I: Foes for Fledgling Heroes presents 12 exciting, memorable NPCs for players, complete with stat blocks across a range of challenge ratings (3-8) to provide GMs with combat challenges their players won’t see coming.

Developed by Swords for Hire Development
Written by Authors: Andres Bermudez, Matthew Browett, Nik Geier, Scott Janke, Mikko Kallio, Luis Loza, J.T. McRoberts, Jacob W. Michaels, Michael Riter, Andrew Umphrey, and Christopher Wasko.

Villain Codex II: Adversaries for Advanced Heroes

As characters become more powerful, so must their adversaries. Thus, Villain Codex II: Adversaries for Advanced Heroes is full of new foes for GMs to pit against their PCs.

As in Villain Codex I: Foes for Fledgling Heroes, Villain Codex II: Adversaries for Advanced Heroes presents 12 exciting, memorable NPCs for players, complete with stat blocks across a range of challenge ratings (9-14) to provide GMs with combat challenges their players won’t see coming.

Developed by Swords for Hire Development: Mikko Kallio and Jacob W. Michaels
Written by Authors: Phoebe Harris, Steve Johnson, Mikko Kallio, D.L. Loutzenhiser, Luis Loza, James McTeague, Matt Morris, Rep Pickard, Stephen Stack, Robert Thomson, Christopher Wasko, and Nicholas Wasko

Parliament of Monsters

Welcome to the Parliament of Monsters, where beasts come to meet.

Written by Nicholas Wasko & Christopher Wasko, Parliament of Monsters presents 5 new monsters to challenge players: the Aitvaras (CR 2); Linnorm, Dune (CR 12); Onyare (CR 5); Planaurochs (CR 4); and Solar Spider (CR 4).

Written by Nicholas Wasko & Christopher Wasko

Arcane Focus: Secrets of Sensory Magic

Many spellcasters know divination as the school of magic related to knowledge: divination spells can remotely explore and examine the world, foretell the future, and uncover secrets hidden by magic, deceit, and even time. Sensory wizards view “knowledge” as bits of information acquired through one’s perception of the world, inextricably linked to the senses that absorb the information and interpret its significance.

What good is a name, for instance, without ears to hear it or eyes to read it, when its meaning is lost on those unable to perceive it? To comprehend ideas and philosophies, one must first be able to experience one’s surroundings through one’s senses, the oldest and purest means of acquiring knowledge.

Within this book you will find:

  • Details of the Sensory School, a new focused arcane school option for would-be diviners.
  • Advice on the roleplay of Sensory Wizards, including characters and adventure hooks to ease the integration of the Sensory School into your campaign.
  • 4 New Spells, 3 New Magic Items, a New Racial Trait, and details on the spellbook of a Sensory Diviner.

Written by Nicholas Wasko & Christopher Wasko

Arcane Focus: The Great Bazaar

The Great Bazaar is filled with wonders from far-flung lands, from the mysterious wares that can be procured among its many shops to the extravagant shopkeepers themselves. This product includes seven different shops suitable for insertion into any bustling marketplace in a fantasy campaign. From the purveyor of exotic eggs and beasts to the contrarian collector of news and information, these characters—and the magic and secrets they have for sale—are sure to intrigue your players. The adventure hooks, items, monsters, feats, and other content can also stand alone as exciting additions to your campaign.

Development: Mike Kimmel
Designers: Jeffrey Swank, Jason Owen Black, Andrew Umphrey, Garrett Guillotte, Mark Nordheim, Jacob W. Michaels, and Matthew Browett

Arcane Focus: The Wayfarer Magics of the Vagabond Mage

The common view of wizards is that of the cloistered academic. While many wizards spend their days surrounded by ancient tomes and mystic paraphernalia, there are those who chafe at such an existence. For those wizards whose wanderlust is as strong as their thirst for knowledge, the life of the vagabond mage is very appealing. Not a defined focus so much as an underground tradition, vagabond mages are transmuters who focus on movement, preferring spells that allow them to travel quickly or to overcome the difficulties of the varied terrain they encounter.

Within this book you will find:

  • Details of the Vagabond School, a new focused arcane school option for traveling transmuters.
  • New Spells, New Magic Items, and advice on the roleplay of Vagabond Mage, including characters and adventure hooks to ease the integration of the Vagabond School into your campaign.

Written by Jason Owen Black & Douglas Schaub