What’s In a Character’s Name?

Naming a character is like naming your first-born child. You agonize over very detail, even go so far as to pronounce the name under your breath to test the inflection. Lucky for you, you're more concerned with how it looks on paper rather than how it sounds spoken in...

4 Ways to prep for the Royal Wedding Outland Entertainment style

In addition to wearing the Editor in Chief hat here at Outland Entertainment, I also write about pop culture in enough places that I've found it useful to follow the news. While this is particularly relevant for geek news, there are some headliners you just can't...

Press Release: Blackguards Anthology Gets Facelift

Outland Entertainment is please to announce a new look and edition for the anthology Blackguards, dividing the book into two volumes and including two never-before-seen stories. Blackguards, originally published by Ragnarok Publications, was a massive volume containing stories from some of the best dark fantasy and grim dark authors in the industry…

A Letter to My Past Self

Dear Greg (in 1986), So you’ve just turned fourteen, and you’ve just entered your freshman year of high school.  I wanted to send you...well, not a pep talk, exactly.  You’ve never liked or trusted those; they’re treacherous, and too often they’ve been empty promises,...

Fighting The Voices in My Head

This article by fantasy author Melanie R. Meadors first appeared Geek Mom: Geek Speaks...Fiction! Here, Melanie tells us about how she fought the voices (of the characters) in her head…and lost. When editor Marc Tassin invited me to write for the anthology, Champions...

Outland Entertainment on the new serial, Born to the Blade

Recently, Publisher Melanie Meadors and Editor in Chief Alana Joli Abbott got together to chat about a serial they're both reading: Born to the Blade. Alana: So, Melanie, how did you feel about Born to the Blade? Melanie: Wow, I have to say, I knew it would be cool,...

Press Release: Announcing Knaves, A New Blackguards Anthology

Outland Entertainment is pleased to announce they will be publishing a new collection of stories where protagonists’ moral compasses don’t always point north, and where villains are the heroes of their own stories.

Rejections: The Building Blocks of Collections by Maurice Broaddus

Short stories are my first love. As much as I enjoy writing novels and novellas, I keep coming back to short stories. That’s why my first collection, The Voices of Martyrs, means so much to me. But as I’ve reflected on the long journey in getting here, I keep coming...

Dagon’s Bones: A Lovecraft-Inspired Kickstarter Game!

Dagon's Bones A fast and fun Lovecraft-inspired dice game played in the pubs and bars of Innsmouth. Roll the Bones, pray to Dagon. Utility Games, LLC is proud to announce our first game, debuting on Kickstarter, Dagon's Bones. Dagon's Bones can be taught in minutes,...

Interview with Warlock 5 Artist, Jeffrey Edwards

From Batman to Star Wars, Jeffrey has tackled numerous fandoms. Now, he faces the Warlock 5 Grid! Did you read Warlock 5 before joining this project?  No, unfortunately I had never even heard of Warlock 5 before signing on to work on this project. I was given a .pdf...

Gears of War 3

Dec 9, 2011

The last year has proved to be incredibly busy.

And as a result, this site hasn’t been updated in months. Please don’t take that as a sign of inaction – we’ve been working on a lot of very involved projects, both for clients and for Outland Entertainment itself. Many of these will begin seeing the light of day in the not-so-distant future. But in the meantime, many of our projects are still under NDA.

I’m looking forward to being able to announce some of the stuff we’re working on though! And damn, we’ve been busy!

Anyway, one of the things that happened over the last few months, that I can share, was that Chris Meeks (one of our most talented and dependable artists) and I (Jeremy D. Mohler) entered a contest over on deviantART for Epic Games Gears of War 03. There were literally thousands of entries that were submitted and somehow, we managed to take third place.

I have to admit, it was all very exciting and we were quite honored. There were a lot of fantastic entries, so to actually take third place was pretty amazing.

Below you can see the original sketch that Chris and I worked on. Chris really nailed the idea right off.

I’m not entirely sure how many sketches he did of the piece to begin with, but the above is what he sent over to me. I suggested really pushing the sort of three-point perspective/fish eye/up-shot by sketching over the drawing in orange. I really wanted to push the composition to be a bit more circular – to help keep the eye moving around the image and to keep things from being being static. That being said – Chris was already there. I was really just reinforcing where he was already heading. His composition was spot on and I think the drawing turned out fantastic.

Below you can see the final contest entry with both the final inks (by Chris) and final colors (by me).

I had a lot of fun coloring this, though it was a bit nerve-wracking at times. I really didn’t want to let Chris down and I wanted to capture the gritty quality of the game. Overall, it was a good experience and it’s always fun to work with Chris.

Ready to get started?