Interview with Warlock 5 Colorist Andy Poole

Andy Poole says that one of the reasons that attracted him about being a colorist is the satisfaction of “seeing black and white art brought to life with color, under your very hands.” In a previous interview, we have also learned he enjoys playing with conventions when it comes to coloring comics. But how did Andy face the Warlock 5 challenge? Did you read Warlock 5 before joining this project? I'd never even heard of Warlock 5 before joining the project, as comics were not an interest of mine up until maybe ten years ago, so a Canadian comic from the 1980's was completely off my radar. I did get myself into gear and do some research on the series however, reading reviews and finding what books I could. Did you discover a favorite issue? Not a particular issue, no. The original Warlock 5 had a cliff hanger at the end of issue #3, which I won't ruin here, but it's a pretty good one. Unfortunately, it was never resolved in later issues, so despite the writing continuing to be good and fun, I kind of gravitated towards the artwork instead of the story. From that point of view, any issue from #4 onward is a favorite. While the first three issues had great artwork, the later issues kick it into overdrive with some of the most incredible black and white paints and inks I've ever seen. A page in issue five is especially nice, with the Robot Warlock Argon's ship moving through space in front of a rocky, crater marked planet, with bright sun and ethereal nebula behind it all. The lighting is fantastic and makes the entire scene both dark and mysterious and beautiful too. How about a beloved character? Tanith. I find that the other Warlocks know their positions, powers, responsibilities and conspiracies well, but Tanith has had a lot of growth as a messenger of peace and harmony realizing that her standing as one of the Warlock 5 means performing acts that are far from savory. She's straddling the line between her personal views and philosophy, and the corruption and violence that dealing with The Grid and the other Warlocks is pushing on her. Personal conflict is the most human story, my favorite kind of story, and she fits the bill the most. Warlock 5 is tied to this 80’s view of a dystopian multiverse. How is it to work on such a setting? The setting is interesting because it's not a single setting at all, it's like being thrust into 80's Horror, or Urban Fantasy, Cyberpunk and I even get a Masters of the Universe vibe every now and then. These are all different worlds that rather than make the book feel convoluted, they make it work. They're defined as individual worlds, not a mish-mash of genres. Working on that is interesting, it gives me the opportunity to join in on defining those individual worlds and genres using the colors, which is quite obvious when you see the color theory in practice. The series has a – quite large and – faithful fanbase. Did that put any different kind of pressure onto you? Not at all, mostly because I've remained blissfully ignorant of the fan base. But now I know... I did put pressures on myself though. When I saw the artwork from after issue #4 of the original run, I assumed that anyone who saw the art would pretty much instantly fall in love with it the way I did. As a Colorist I have to live up to that standard, and that is not easy at all. The greyscale art is detailed and rendered expertly, and is something I would personally love to see the new series of books rendered as. But I've been brought on to modernize the story along with Cullen, Jimmy and Jeff, the writers and artist respectively, so I had to color the thing in a more modern style. I wanted to keep an eighties vibe, so I limited the color palette to suit that, but it's still obviously a modern take. Warlock 5 has always stricken me as having these bright colors. There seems to be something nearly violent about that approach. Do you agree with that? Or is it a misconception? I can certainly agree. The original four issues had a very, I guess you could call it a sharp style of inks. They felt very in place with a violent story. Denis Beauvais, the artist, could reel that style in when the story required a softer touch however. I've tried to live up to that myself. The original work must have cast a heavy weight, but what other influences did you have when tackling this project? I've tried not to be influenced by anything but the original source material and the creative team around me. If I feel I'm capturing the atmosphere of the original, I'm happy. If the Writers, Artist, Letter, Editor, Publisher and Creative Director are happy with it, I'm happy with it. Are there any specific scenes that stand out? Tanith using her magic stands out the most. It's bloody brilliant, in the literal sense. Bright blue and white glowing power, taking the form of butterflies that Jeffrey Edwards must have killed his knuckles drawing. But he pulled it off excellently! I hope that I lived up to his efforts in those scenes, because he deserves nothing but the utmost praise for pulling them off. Is it turning out the way you’ve envisioned it? Yes and no. You come into projects like these, with very rich and detailed artwork, with a style in mind, but the work grows and changes all on its own, and you have to flow with it. I've found it both to be good and difficult for me to render, and it's fallen away from my original vision, or perhaps my need to honor the original artwork. That aside, it looks quite nice, I'm pleased with how it's turning out and can't wait to see the printed pages. That's when it all comes together, the experience of reading the finished product and holding those floppies or trades in your hands. Thanks, Andy, for leading us through the colorful multiverse of Warlock 5!

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