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The Secret Origin of “Daughter of Sorrow” by Maurice Broaddus

“Mr. Broaddus, you need to start a Creative Writing Club.” Thus began a four week campaign in which different members of my eighth grade class wore me down and I agreed to run an after school program. We ended up with nearly a dozen intrepid souls in our merry band,...

Knaves Has Funded, and Then Some!

Thanks to our awesome backers and readers, the Kickstarter for our anthology, Knaves, has been a success! Four hundred eighty-nine backers came together and invested $15,342 to make Knaves happen. Not only will this anthology be produced, but the authors will all get...

You Like Me Because I’m a Scoundrel

I remember watching Phantom Menace in the movie theater wondering what the movie was missing. There was awesome Jedi action (and way better choreography than the original trilogy). The music was fantastic. Tatooine looked pretty much the same, and pod racing was...

Powerful Words from Hitchhiker’s Guide to the Galaxy, by Anton Strout

Anton Strout is the author of urban fantasy, including the Simon Canderous paranormal detective series and the Spellmason Chronicles. He’s also the host of the Once and Future Podcast. He’s going to have a story in the fantasy anthology Knaves from Outland...

Only Days Left to Back Knaves: A Blackguards Anthology!

There are only a couple days left to back Knaves: A Blackguards Anthology on Kickstarter! Featuring stories from Cat Rambo, Mercedes Lackey & Dennis Lee, Maurice Broaddus, Anton Strout, Anna Spark Smith, Cullen Bunn, Walidah Imarisha, Sabrina Vourvoulias, Clay Sanger,...

Warlock 5 Author Interview: Cullen Brunn

Last year, some of us discovered the irreverence of Deadpool and are eager to view the sequel. This year, some of us are working with one of the writers from his comics: Cullen Bunn. But we’re not the only ones fangirling/fanboying. Cullen is wearing his fanboy hat...

Kane Gilmour on The Rise of Kaiju Prose

As we cruise into the middle of 2018, it might be difficult, surrounded as we are with great kaiju novels and anthologies, comics, and Pacific Rim Uprising rampaging across theater screens, to recall a time when kaiju fans were at a loss for good material. And while...

What’s In a Character’s Name?

Naming a character is like naming your first-born child. You agonize over very detail, even go so far as to pronounce the name under your breath to test the inflection. Lucky for you, you're more concerned with how it looks on paper rather than how it sounds spoken in...

4 Ways to prep for the Royal Wedding Outland Entertainment style

In addition to wearing the Editor in Chief hat here at Outland Entertainment, I also write about pop culture in enough places that I've found it useful to follow the news. While this is particularly relevant for geek news, there are some headliners you just can't...

Press Release: Blackguards Anthology Gets Facelift

Outland Entertainment is please to announce a new look and edition for the anthology Blackguards, dividing the book into two volumes and including two never-before-seen stories. Blackguards, originally published by Ragnarok Publications, was a massive volume containing stories from some of the best dark fantasy and grim dark authors in the industry…

Tabletop roleplaying games face a multitude of barriers in any attempt to be taken seriously as an art form. The first of these barriers is reaching an audience wide enough that critics outside of the tabletop RPG community will argue their status. What We Can Learn from Video Games: Tabletop Roleplaying Games as Art discussed several approaches to expanding the medium to reach a larger audience. Here are four tabletop RPGs that have expanded the medium

Amber Diceless Roleplaying Game

Amber Diceless Roleplaying Game is set in the fictional worlds of Roger Zelazny’s Chronicles of Amber. Mechanics for the Amber DRPGs conflict resolution involves comparing four attributesSafety, Strength, Endurance, Warfare–the highest attribute wins. Removing the randomness of dice rolls increased the level or roleplaying in the system, shifting focus away from conflict and towards what leads to those conflicts.

Prince Valiant: the Storytelling Game

Prince Valiant: the Storytelling Game was written by Greg Stafford as a game for novice players. Based upon the Prince Valiant comics and published in 1989 by Chaosium, its simple rules and art design also made it a game that was accessible to younger players. Significantly focused on the narrative aspects of roleplaying, Prince Valiant used only two attributes and a selection of skills that ranged from agilty to alchemy.. Differentiating itself from other narrative games Prince Valiant utilized these attributes and skills for both simple and complex resolution rules.

Dogs in the Vineyard

Dogs in the Vineyard is a narrative RPG that utilizes game mechanics to explore characters beliefs and desires when faced with questions of morality. Written by D Vincent Baker, the award-winning RPG places characters in an imagined frontier setting based (loosely) on the early years the LDS Church in the west. Mechanics for town creation helped create moral frameworks for characters to interact with, inserting a morality into the game that set the system apart.

Dread

Dread is a horror RPG that uses a simple mechanic that, when one considers the game’s theme, is exceedingly elegant. Winner of the 2006 Ennie Award for Innovation it is sometimes referred to as “the Jenga RPG.” Dread requires players to pull blocks from a Jenga tower as a form of action resolution. Mirroring the progression of horror films, the fear of players increases as the game progresses, eventially leading to the characters deaths.

These series of posts will discuss tabletop roleplaying games as a medium for artistic expression. The first article in the series can be found here: Why Roleplaying Games “Don’t Get No Respect” The second article in this series can be found here: What We Can Learn from Video Games: Tabletop Roleplaying Games as Art.