NEW

Announcement: VIKINGVERSE COVER ILLUSTRATION RELEASED!

ANNOUNCEMENT Official summary of ALL FATHER PARADOX along with color cover illustration! What if an ancient god escaped his fate…and history was thrown to the wolves? Churchwarden Michaels thought it was just a run-of-the-mill crazy old man who stood in the graveyard,...

Announcement: New Comic Coming from Outland Entertainment!

ANNOUNCEMENT: Announcing Riddle of the Loremaster, an all new original comic series written by Melanie R. Meadors, with art by Nicolás Giacondino! Here is a sneak peek at some of the promo art: Riddle of the Loremaster is a comic for mature readers set in a fantasy...

Women in Dark Fantasy Have Changed by Linda Robertson

In doing a bit of research looking for a dark-fantasy-related topic for this article, I sought something that I knew at least a bit about, something I felt strongly about, and something where I could add meaningfully to the conversation. Many things were considered,...

Alethea Kontis on Imposter Syndrome

Earlier this year, I met the only student Katy Kellgren ever had. He told me he just about had to bully her into being his teacher. This amazing, multiple award-winning voice actress with hundreds of audiobooks under her belt truly didn’t believe she knew anything...

Announcements: HATH NO FURY Has Arrived in the US!

Backers of the paperback and hardcover editions of Hath No Fury will be happy to learn that the books have arrived at the printer's headquarters in Chicago! Now, they just need to be sent to our head honcho Jeremy Mohler, and then they will be sent out to backers...

Fairies with Dark Faces by I.L. Cruz

I like fairies—not a difficult admission for a fantasy writer—and I don’t mean the safe Victorian ones with gossamer wings that spread sparkles when they walk. I mean the ones that steal little children and make Faustian bargains. They were ancient and magnificent and...

Announcement: Launching New Transmedia World, VIKINGVERSE

Announcements Introducing the beginning of a new transmedia project with fiction, comics, and games in development! VIKINGVERSE From a concept created by Ian Sharpe, Vikingverse is going to launch this fall with a novel called All Father Paradox. Here is the line art...

The Secret Origin of “Daughter of Sorrow” by Maurice Broaddus

“Mr. Broaddus, you need to start a Creative Writing Club.” Thus began a four week campaign in which different members of my eighth grade class wore me down and I agreed to run an after school program. We ended up with nearly a dozen intrepid souls in our merry band,...

Knaves Has Funded, and Then Some!

Thanks to our awesome backers and readers, the Kickstarter for our anthology, Knaves, has been a success! Four hundred eighty-nine backers came together and invested $15,342 to make Knaves happen. Not only will this anthology be produced, but the authors will all get...

You Like Me Because I’m a Scoundrel

I remember watching Phantom Menace in the movie theater wondering what the movie was missing. There was awesome Jedi action (and way better choreography than the original trilogy). The music was fantastic. Tatooine looked pretty much the same, and pod racing was...

Tabletop roleplaying games face a multitude of barriers in any attempt to be taken seriously as an art form. The first of these barriers is reaching an audience wide enough that critics outside of the tabletop RPG community will argue their status. What We Can Learn from Video Games: Tabletop Roleplaying Games as Art discussed several approaches to expanding the medium to reach a larger audience. Here are four tabletop RPGs that have expanded the medium

Amber Diceless Roleplaying Game

Amber Diceless Roleplaying Game is set in the fictional worlds of Roger Zelazny’s Chronicles of Amber. Mechanics for the Amber DRPGs conflict resolution involves comparing four attributesSafety, Strength, Endurance, Warfare–the highest attribute wins. Removing the randomness of dice rolls increased the level or roleplaying in the system, shifting focus away from conflict and towards what leads to those conflicts.

Prince Valiant: the Storytelling Game

Prince Valiant: the Storytelling Game was written by Greg Stafford as a game for novice players. Based upon the Prince Valiant comics and published in 1989 by Chaosium, its simple rules and art design also made it a game that was accessible to younger players. Significantly focused on the narrative aspects of roleplaying, Prince Valiant used only two attributes and a selection of skills that ranged from agilty to alchemy.. Differentiating itself from other narrative games Prince Valiant utilized these attributes and skills for both simple and complex resolution rules.

Dogs in the Vineyard

Dogs in the Vineyard is a narrative RPG that utilizes game mechanics to explore characters beliefs and desires when faced with questions of morality. Written by D Vincent Baker, the award-winning RPG places characters in an imagined frontier setting based (loosely) on the early years the LDS Church in the west. Mechanics for town creation helped create moral frameworks for characters to interact with, inserting a morality into the game that set the system apart.

Dread

Dread is a horror RPG that uses a simple mechanic that, when one considers the game’s theme, is exceedingly elegant. Winner of the 2006 Ennie Award for Innovation it is sometimes referred to as “the Jenga RPG.” Dread requires players to pull blocks from a Jenga tower as a form of action resolution. Mirroring the progression of horror films, the fear of players increases as the game progresses, eventially leading to the characters deaths.

These series of posts will discuss tabletop roleplaying games as a medium for artistic expression. The first article in the series can be found here: Why Roleplaying Games “Don’t Get No Respect” The second article in this series can be found here: What We Can Learn from Video Games: Tabletop Roleplaying Games as Art.