The city was bursting with people wearing badges. You could spot your kindred souls just by seeing the blue lanyards. Finding yourself in Lisbon, here in Portugal, you’d think we’d be speaking our own language, but no: from November 7-10, the first contact you’d have with ANYONE—be it the lady from the teeny tiny fruit shop to the conference speaker at the MEO Arena—would be in English.
Lisbon transformed itself to welcome the more than 50,000 geeks that made their way to Web Summit. Taking into account it was the first event of its kind and size to take place in our country, I think we behaved quite well. Yes, 3,000 attendees were left outside the main stage on opening day and that was a big shock for everyone—believe me, I had paid my ticket, was psyched to be at the opening ceremony… and stood freezing on the steps amidst the crowd watching through a screen.
But let’s not get caught up in the logistic details and cut to chase: all the tech revolution.
There were thousands of startups from every sector you can imagine: Entertainment, Health, Sports, Fashion, Socializing, Learning… What held this diverse group together was the fact that they were using new(-ish) technology. Whether touting apps made from scratch or adaptations of existing software and hardware, people showed how innovation can be achieved in the smallest of ideas.
But there weren’t only startups there. You could see and experience new ventures of household names like Microsoft, Google, or Tesla.
You always know that going to a conference (or convention) is going to test your agility. How’s your sprinting time? With the stands of companies changing on a daily basis, plus the huge number of presentations, I found myself running franticly to catch all I wanted. Needless to say, sacrifices were made.
But I managed to hear some captivating speakers on a variety of topics that truly interest me. There was time for new marketing ideas and tools at the PandaConf, tons about the importance of continuing to make relevant content for your increasingly demanding audience at ContentMakers, and more VR and AR enlightening at the TalkRobot stage, while FutureSocieties and Modum offered different views on how we can learn and teach people to be bolder and embrace tech innovation by applying new methods to old business and creative models.
All that was asked in return was that you remembered their words and took their advice into account when your time came. People want entrepreneurship to move forward embracing the technological advances we continue to conquer.
At Night Summit, when you had worn yourself out all day, it felt nice talking to the other attendees about work, yes, but more about the countries they came from and what they thought about current events—remember that a certain election happened right in the middle of the conference, so that was a topic that immediately permeated every conversation from then on.
I could go into detail at how excited I was to finally meet Paddy Cosgrave in person or how cool it was too listen to Joseph Gordon-Levitt talk about film and creativity. I was disappointed to miss an interview with Sophia, the AI robot created by Ben Goertzel—that looks disturbingly like a character out of Ex-Machina…
My head bubbled with ideas upon listening to Baobab Studios’ CEO Maureen Fan and film producer Michael Shamberg, and I got many ideas strolling down the Entertainment aisle of startups. I felt the urge to do something. To act. To be part of this moving innovative cluster of people who’ll bring you the Future, no matter what field you work in. Because in the end it will all spread through our lives, from the way we dress to how we talk to friends or how we drive a car.
Another SDCC has come and gone. And no, I wasn’t one of the lucky ones to go. Being an ocean away complicates your geek life a little bit. Even though Europe is having a boom of conventions at the moment. But I diverge! Back to San Diego and all the juicy news bits it brought to us.
From brand new comic books to expected TV series’ spoilers passing through highly anticipated movie trailers, there is always something for everyone.
My usual routine of following all the panels, scanning articles and its spoilers carefully, scrutinizing every bit of speculation at the end of each day was not strictly followed this year.
My fandom attention span wasn’t at its best! Too many stuff that I have still to finish watching before sinking my teeth on all the next season details. So this meant, I was more focused on the movies than on TV series this year, for example, and have tried to run away from the panels!
Sure, you can’t miss “Arrow”‘s cast bursting into song Broadway style – Hamilton’s “I’ll be Back”, if I’m not wrong. Or “Sherlock” show runners teasing the poor hungry fans. Nor Eddie Redmayne giving out wands to the crowd.
However I kept my distance from panels and devoured the trailers. I have to confess that I’ve been aloof as for some crucial release dates. Not to worry, though! This trailer overload just seared all the dates onto my brain calendar! Some I was pleasantly surprised to know I was just going to wait till the end of the year while others…well, can’t they launch it already??
The great cosplay, companionship, free goodies and overall geekness overload are key to anyone attending this convention. But there’s also a big camaraderie towards the ones watching from afar!
The cool people who share videos and pics not only from the big panels but also from the general environment. The rich detailed filled Twitter feeds that make you feel like you’re there in the halls. The articles, the friendly debates over the newest info and, you can’t even escape, some annoying bickering. It’s clearly a different (let’s call it…lighter) way to enjoy the con, but it’s still interesting to see how many connections are still forged through all this sharing.
Apart from all this, let’s be honest SDCC is all about meeting your favorite stars (even if it has to be from across a 64,842 square feet hall with thousands of fans inbetween) and building anticipation and hype around some – already – huge projects.
Whatever we may say, SDCC will always have a mystical aura!
Although you were all very shy when it came to take a selfie at our booth on Planet Comicon last week, you did enter our Rafflecopter giveaway.
Nearly a week has passed since you shared, visit our page or tweeted the giveaway. But was that enough to get you the winning entry?
Well, Ok. We think you’ve suffered enough.
The winners of the Outland Entertainment Planet Comicon Rafflecopter Giveaway are…
*drum roll, please*
For the awesome Outland Entertainment’s Digital Comic Bundle:
!! Becky Budden !!
And who got the Discount Code for O.E.’s Online Store?
!! Karrie Millheim !!
Congrats! You’ve won!
We will get in touch with you very soon!
If you’re not Becky nor Karrie, we’re sorry for you but don’t despair! There will be other great opportunities to win some free Outland Entertainment goodies.
But if you can’t wait, you’re more than welcome to visit our online store.
We’ve attended C2E2 – Chicago Comic & Entertainment Expo this past April and are itching to keep this Comicon season going. What better way to continue other than Planet Comicon, Kansas City?!?
CEO/artist Jeremy Mohler and Design Director/writer Ed Lavallee are going to be at Booth #628 the whole weekend [May 20-22].
Get ready for three days of personalized sketches, signings and one daily giveaway exclusive for PCC attendees PLUS another online giveaway opened worldwide. That’s a lot of opportunities to win O.E. goodies!
Want to know what you can find at #OE’s booth?
– Blacklands #1;
– Elflord #1;
– Aegisteel #1;
– Pop Star Assassin #1-2;
– Bleedback #1-2;
– Evolution Cop #1-3;
– Revere (hardcover).
– Stories of Survival and Revenge (Inuit Folklore);
– Jeremy’s Art Book.
An array of original art, prints and sketch covers. Don’t hesitate to ask for a signed copy or for a live sketch while you’re there!
Do you remember Pop Star Assassin? Ed Lavallee has just tup the volume of the campaign: if you back the PSA Kickstarter campaign at the $10+ level from May 20 to 22 you’ll receive a free comic from the Outland Entertainment lineup.
Besides, all Backers attending the Planet Comicon can also stop by the booth for a FREE Pop Star Assassin print while supplies last.
It’s going to be a great weekend!
See you at Planet Comicon!
This year, the London Book Fair celebrated Graphic Novels and as such I was gladly presented with a huge array of seminars on the topic.
[Of course, I blistered my feet running through Olympia to get from talk to talk. From Mexican culture, to the progress of VR, AR and digital publishing, passing through matters such as “Publishing for Boys & Men”, the fair managed to cover an range of subjects sure to pick anyone’s interest.]
The speakers were passionate about the discussions, laying bare preconceptions and stereotypes. From the need to establish graphic novels as an artistic medium to the more farfetched possibilities the digital format allows, all of it was thrown towards the audience in an urgent need to stir further debate.
Everyone defended this world and some have as their life goal to make Graphic Novels not frowned upon, like Neil Gibson, founder of T Pub. He currently acts as a sort of ambassador for the medium, stating it is one of the most efficient ways to communicate stories. His mission to get more people reading comics involves advocating how to use them in work and study environments.
Neil Gibson talking about the pacing of Comic books.
With Paul Gravett – renown British comic book critic – we reflected on “What can comics do that other forms can’t”. A lively overview of several international projects: “Pablo” by Julie Birmant & Clément Oubrerie, “Death of the Artist” by Karrie Fransman and “There’s No Time Like the Present” by Paul Rainey. It’s interesting to see extremely different approaches of the medium on a conceptual and visual way. From freely drawn black & white cartoons to photography and full pages reinterpretations of famous works of art, you get but a tiny scope of what the Graphic Novel really allows you to explore.
“What can comics do that other forms can’t” panel.
A final but quite controversial discussion about the digitalization of comic books left everyone still in doubt of what the future holds. Bringing together Sam Arthur from Nobrow, Sam Humphrey from SelfMadeHero, Leah Moore from Eletricomics and Russell Willis from Sequential, moderated by South London Hardcore Podcast’s Steve Walsh.
Does the reader want extra content: interviews, audio commentaries? After the early flop of motion comics it is safe to say everyone is thinking (or at least trying to) go for subtlety instead of bells and whistles.
Everybody agreed that we don’t want to disturb the readers experience. The aim is to create a new way, nearly a new medium which has graphic novels at its very core. A more immersive – but not invasive! – medium to experience stories.
“Graphic Novels go Digital” panel.
Outland Entertainment was part of the innovative addition of the Sequential app at the LBF15. The upcoming graphic novel N0.1R [created by Nicolas Giacondino and Scott Colby. writen by Colby & illustrated by Giacondino]” is an old school whodunnit starring a cast of really cool robots. Artist Nic Giacondino does an amazing job bringing both the characters and the setting to life.” Scott Colby states.
You can get N0.1R‘s preview as well as the whole catalog from #LBF15 exhibit at the Sequential app using the code LBF15 – LBF15 – LBF15.
Attendees browsing N0.1R at the Sequential app corner.
The games panels were also incredible insightful with a special shout-out to the funny and incisive Jo Twist [@doctoe] UKIE CEO and to the creative Rob Morgan [@AboutThisLater], freelance game writer and narrative designer.
Bottom line: the LBF offered insightful seminars on a varied assortment of topics. Three intense days that allow you to get an overview not only of the publishing industry but of what is being done in the whole entertainment sector.
And one cannot forget that it was the 1st London Book & Screen Week! An event that complemented the whole experience by consolidating the idea of this increasingly cross media world.