There’s a saying that goes around (books are written on this topic, and serious research done by anthropologists) that storytelling is what makes us human. If storytelling is that core to our identities as people, it’s no surprise that we like to ingest stories in so many different ways. We consume click-bait headlines that lead us to (probably) true stories, our favorite movies through our preferred streaming systems, high definition video games or tabletop RPGs, the latest issues of a comic or latest updates of a webcomic, and (gasp!) print books.
And you know what’s fun? When you can see stories in more than one format. I am an old school Star Wars fan, and as a teen I hit the sweet spot of getting my Star Wars in multiple formats (before, of course, the explosion of new Star Wars stories). Not only did I watch the films over and over again, but my public library bought every single new Expanded Universe (EU) book as it was published. I devoured them. I was ecstatic when Luke Skywalker and Mara Jade got married in a comic (the only Star Wars EU comic I still own). Eventually, being a grownup got in the way of keeping up with the EU, in part because so many books got published, but I still dabbled. And I loved it.
Fast forward not only to the new Star Wars canon (I have Elizabeth Wein‘s Cobalt Squadron on my desk, and if you’re not reading the Marvel run on Star Wars that started in 2015, you are missing some awesome stuff), but to my job at Outland Entertainment. Creative Director Jeremy Mohler and I have had a lot of discussions about our visions for the company. We have these fantastic comics, anthologies, and games that we publish, and we love them. But what could we do to make those projects even better?
And this is our answer: Let our readers dig into our stories in all of the formats they want.
Having grown up with shared world projects that spread across media formats, and having written fiction, comics, role-playing games, and interactive novels, taking Outland in a transmedia direction made sense. We already had three formats we were publishing. Tying them together and giving readers more of the worlds and characters they loved across all our platforms has given us a mission. It’s also made us look at each project we take on and say, “How would this look as a game? Or a comic? Or a novel?”
If you’re a table top gamer, you may already be looking forward to the Shotguns & Sorcery RPG, a game based on Matt Forbeck’s fantastic novels (which we’ll be bringing out in omnibus format, complete with a brand new Max story). Matt is also on board to create an S&S comic. All three formats: one awesome world to explore.
If you’re a comic fan, you may have picked up Nightfell. We’ve started development for an RPG in that setting, as well as a novella to dig deeper into the world through prose. If you’ve come to us through fiction, such as the Blackguards anthology…well, we might just have some surprises in store for you coming up.
In the meantime, I’ve got a little bit of Star Wars reading to catch up on.
About Alana Joli Abbott
Alana Joli Abbott is the author of the novels Into the Reach, Departure, and Regaining Home, the interactive multiple choice novel app Choice of Kung Fu and was the writer for the webcomic Cowboys and Aliens II. Her game writing has been featured in Steampunk Musha, the award winning Serenity Adventures, and Dungeon and Dragon magazines. Alana has visited ancient ruins around the world; sung madrigals semi-professionally; and recently earned her black belt in Shaolin Kempo Karate. She lives near New Haven, CT.