Couture & High Fashion in Comics

Couture & High Fashion in Comics

When you join the words fashion and comics I’m willing to bet that the result that assaults your head is pretty much the one where superheroes dominate the stories. This means a picture full of glaring colors and capes.

And no, not just the men. Zooming into some feminine characters, what we see is tight Lycra, nearly invisible shorts or skirts, curve fitting leather attire, sparkly bralets and the occasional high heel. It looks comfy and practical to go after or actually being one of the bad girls in this garments, doesn’t it?

Women fashion has been always stereotyped, even when it’s not filtered by fantasy or superhero settings. In narratives passed on the real world we jump from the “off-the-rack” bookworms, to the “funny/graphic t-shirts” geeks and the occasional “hot and preppy” cheerleaders. In other words an over simplified typification. That’s the problem: we’re not talking about types of things, we’re talking about characters that represent people with deep, ever evolving personalities.

But I’m not going to get all fussy about the way women are (sometimes brutally) stereotyped on most comic books. After all, we’re not short of examples (mainly from indie publishers, but nonetheless worthy for that!) of strong idiosyncratic female characters! Hurray for that!

No, I’m going to tell you how happily surprise I was when I found out an example not only of fashion in comics, but of couture: delicate, swoon worthy high fashion.

“Girl in Dior”, by Annie Goetzinger , shows us the creative buzz behind the beginnings of the Dior house of fashion, through the story of new chronicler Clara, rapidly turned model. Following this fictional character leads us deep into Dior’s fashion world. Flowing gowns are flaunt on delicate characters and water colored realistic backgrounds.

We are given a front row seat in Christian Dior’s adventure in high fashion, between 1947 and 1957.

This book alone is reason to bring a whole group of fashionistas to the world of comics. The accurate biography with its beautiful illustrations, allows for a healthy voyeuristic peek into the high fashion universe.

I’m not saying this is the best book ever. But if you know someone who loves fashion and might not be into comics yet, get them a copy. I’ve tried and it worked: a fashion blogger has recently been converted into a comic junkie!

Of course that if you yourself are a fashion addict, odds are you’ve already heard about Goetzinger venture through Vogue or a comic review somewhere else.

This shows the importance of the variety of themes, genres and artwork on graphic novels. There’s one for every subject in our life and they’ll be featured on the right news outlet – even if you have to dig a little bit for an over simplified two-liner piece of news, but hey, it’s better than seeing these works being constantly ignored. Sometimes you just haven’t found the right artist or the narrative that will resonate with you and suck you into the rich universe comic books.

S.G.

P.S.: Check out the previous posts of this series: I Was a Comic Book Fan All Along and Didn’t Know, How OE changed my perception of Comic Books and Diversity of Graphic Novel Genres: From Biographies to Philosophical Essays.

Diversity of Graphic Novel Genres: From Biographies to Philosophical Essays

Diversity of Graphic Novel Genres: From Biographies to Philosophical Essays

Over the past few posts I’ve talked about how surprised I was when I discovered  the wide range of genres addressed within the comic book format.

From deep psychological thrillers to political essays, passing through (auto)biographies, comics have lend themselves to become nearly factual accounts like any novel. However, the plasticity this medium has to offer allows for strong metaphorical approaches. Our world is visually distorted, real people morph into animal creatures, their actions mirrored by funny or weird/odd/outlandish behaviors.

When talking about political comic books, the first title that comes to mind is “Maus: A Survivor’s Tale” by Art Spiegelman. The hard critique enlaced in irony while approaching such a dark and delicate subject is known by its stark crisp visual style and incisive/scathing/sharp narrative. I know it is majorly considered a biographical work, but for me the theme of anti-Semitism prods my bleak political consciousness.

The story sparks a strong emotional response and is an obvious example of the resort to anthropomorphism to highlight the different ethnical groups and how they were treated.

And let’s not forget that Maus was the first graphic novel to be awarded a Pulitzer, in 1992. This achievement is proof of not only the high quality of this specific work but also the powerful reach a graphic novel can have.

Another example that crosses the lines between the political and coming-of-age genres is “Persepolis” by Marjane Satrapi. As an autobiographical graphic novel, “Persepolis” it has a delves into Satrapi’s childhood and her life as a young adult in Iran. This means dealing with all the political commotion of Iran after the Islamic revolution.

Besides winning multiple awards,  like the Angoulême Coup de Coeur Award, in 2001, this narrative was adapted into a 2D animation film with the same name. Satrapi wrote and directed the film. As a movie, it was recognize in multiple festivals which in turn helped solidify the comics recognition as one of the most well-known stories of its format and genre.

There are also a specific themed series like SelfMadeHero’s “Art Masters series.. So far, you can immerse yourself in Pablo Picasso’s early years with Pablo or explore the creative turmoil of Munch, Rembrandt and Vincent. These graphic biographies use the artists’ unique styles as the visual matrix of each book, so you experience their story not only through the narrative but also by the intrinsic characteristics of the illustrations. Whether you’re an art buff or just curious about one of these characters, these graphic novels are a wonderfully immersive way to delve into these unusual personas’ lives.

Memoirs, (auto)biographies, historic, fiction or in a mix of genres, graphic novels reach us through many different angles. This dynamic format allows us to delve into fantastic superhero filled worlds, but more and more comics offer us the opportunity to explore relevant current subjects of our own very real world.

S.G.

P.S.: Check out the previous posts of this series: I Was a Comic Book Fan All Along and Didn’t Know  and How OE changed my perception of Comic Books

Planet Comicon Giveaways: The Winners!

Planet Comicon Giveaways: The Winners!

Although you were all very shy when it came to take a selfie at our booth on Planet Comicon last week, you did enter our Rafflecopter giveaway.

Nearly a week has passed since you shared, visit our page or tweeted the giveaway. But was that enough to get you the winning entry?

Was it?!?

Well, Ok. We think you’ve suffered enough.

The winners of the Outland Entertainment Planet Comicon Rafflecopter Giveaway are…

*drum roll, please*

For the awesome Outland Entertainment’s Digital Comic Bundle:

!! Becky Budden !!

 

And who got the Discount Code for O.E.’s Online Store?

!! Karrie Millheim !!

 

Congrats! You’ve won!

We will get in touch with you very soon!

If you’re not Becky nor Karrie, we’re sorry for you but don’t despair! There will be other great opportunities to win some free Outland Entertainment goodies.

But if you can’t wait, you’re more than welcome to visit our online store.

OE at Planet Comicon this weekend!

OE at Planet Comicon this weekend!

We’ve attended C2E2 – Chicago Comic & Entertainment Expo this past April and are itching to keep this Comicon season going. What better way to continue other than Planet Comicon, Kansas City?!?

PlanetComicon_Program_SMALL

CEO/artist Jeremy Mohler and Design Director/writer Ed Lavallee are going to be at Booth #628 the whole weekend [May 20-22].

Get ready for three days of personalized sketches, signings and one daily giveaway exclusive for PCC attendees PLUS another online giveaway opened worldwide. That’s a lot of opportunities to win O.E. goodies!

JM_PC_304

Want to know what you can find at #OE’s booth?

#Comics:

– Blacklands #1;

Elflord #1;

Aegisteel #1;

Pop Star Assassin #1-2;

Bleedback #1-2;

Evolution Cop #1-3;

Archeon;

Revere (hardcover).

 

#Books:

Stories of Survival and Revenge (Inuit Folklore);

–  Jeremy’s Art Book.

PLUS

An array of original art, prints and sketch covers. Don’t hesitate to ask for a signed copy or for a live sketch while you’re there!

 

Do you remember Pop Star Assassin? Ed Lavallee has just tup the volume of the campaign: if you back the PSA Kickstarter campaign at the $10+ level from May 20 to 22 you’ll receive a free comic from the Outland Entertainment lineup.

Besides, all Backers attending the Planet Comicon can also stop by the booth for a FREE Pop Star Assassin print while supplies last.

It’s going to be a great weekend!
See you at Planet Comicon!

ed_pcc

Planet Comicon Giveaways

Planet Comicon Giveaways

As you might have read either on our “We’ll be at Planet Comicon this weekend!” post or on our newly refurbished newsletter, this weekend we’ll be an awesome time for comic fans and specially for OE’s addicts.

As a way to celebrate #PlanetComicon, Kansas City, we’re giveing stuff away!!

There are two main opportunities to win Outland Entertainment goodies!

1) Enter our online Rafflecopter Giveaway, open worldwide until Monday:

a Rafflecopter giveaway

2) If you’re one of the lucky peeps attending Planet Comicon you have an exclusive chance!

Tweet your #selfie at the OE’s booth [#628] with the sketchcover you want to win! Use #OE & #planetcomicon / #PCC to enter the giveaway. The winner will be randomly picked using Random-ize and announced here on the Outland Entertainment website and on our Social Media outlets.

 

Best of Luck aaaand get cracking those entries!

How OE changed my perception of Comic Books

How OE changed my perception of Comic Books

As I told you on the first article of this new segment, I Was a Comic Book Fan All Along and I Didn’t Know it for quite a while.

Things sort of slowly became clearer during my college days, but it wasn’t until starting to work in the biz that I truly began to dip my toes back in the dynamic comic book waters.

I still remember the moment of opening the folder with all the projects in the pipeline and flying through them all. One of the stories that was more developed at the time was Ithaca. I read it all in one go and was hungry for more.

At Outland Entertainment, I was presented a huge array of creatives each one with a very unique voice, be it as a writer or an illustrator. Mars 2577, Nightfell, Blacklands, Aegisteel, these are all projects that showed me the different facets of comic book creation.

It wasn’t just sci-fi or violence: no, there was room for a multiplicity of genres and visual styles of every kind.

When some of our IPs started coming out as webcomics on a weekly basis, I had to do some market research of what was going on in this field. That led me to multiple webpages like HiveWorks. And there I was baffled by the choice! So many artists, so many genres and styles of writing and artwork.

It was a big turning point: no longer did I had to rely solely on my friends reviews, but I had first-hand overview of so many projects! I got to interview all the creators from O.E., here for the blog. I have always loved the backstage! How someone became who he is professionally? Where did the idea of the story come from? And I was lucky enough to ask all these questions. In return I dare to say that my knowledge of the comic book universe increased exponentially!

And where has that lead me? To a huge appetite for reading more and more comics, of course! It wasn’t instantaneously, but I found myself perusing the comics section of the bookstores not only “out of professional interest” but because I found them inspiring.

This must be obvious for most of you , but before starting at Outland Entertainment, I didn’t know how similar the cinematographic language was to the one used in comics. They remind me of a really fancy and detailed storyboard. I know, I know! They’re much more than that! They’re an artistic medium of their own. But through the eyes of someone who came from an audiovisual production background they really hit home.

I suppose that being a transmedia creative producer also feeds this need. I’m now itching to work up a universe where a comic book will help explore things even further. And if you ever attended a book fair, you’ll see that all of these artistic forms are connected nowadays. Take the London Book Fair, for example. They run the London Book and Screen Week simultaneously. You have professionals from game studios at the actual fair and lots of extra events that join this two worlds, once so further apart, of pages and screens. Comics are finally being increasingly recognized for the dynamic and expressive format they are.

 

But I’ll talk about these changes further along the line!

Now, take a moment and check out the interviews I mentioned! There are a lot of creatives: authors, illustrators, designers…whose stories will inspire you.

And if you haven’t read the first post of this series give it a go and learn how I Was a Comic Book Fan All Along and Didn’t Know .

S.G.

Ed Lavallee – Pop Star Assassin Creator

Ed Lavallee – Pop Star Assassin Creator

Ed Lavallee has opened up about how his career began and the way he manages to balance graphic design and comics. And when he breathes new life into one his lifelong projects we cannot sit tight: we have to know more about Pop Star Assassin! And about “Ed Lavallee, the Creator”.

We’ve briefly talked about PSA before, but we need more info! Where did you come up with the concept?

The idea for Pop Star came about as a culmination of all of the pop cultural influences I loved growing up as a child in the 70’s. I loved all types of genre films sci-fi, horror, action/adventure, but the pinnacle for me was watching Black Belt theater on Saturdays. This was usually a double feature with crazy, over-the-top characters, and even crazier Kung Fu action, but at the same time it was juxtaposed by the hilarity of the badly dubbed English. With that said, my hero then and now will always be THE MASTER, THE DRAGON – BRUCE LEE! His movies and everything about him had a huge influence on me. If you haven’t seen the documentary I AM BRUCE LEE – watch it! You won’t be disappointed.

 

What can you tell us about this universe you created?

Well, Pop Star is set in the 70’s and starts out in Vegas, without giving away too much this first miniseries sets events in motion that will change the face of the planet resulting in a very Blade Runner-esque – the only difference it will be brought with 1970’s low-fi gadgetry and tech. Big, bulky, and unreliable. Ray guns, EMPs, orbital weapons platforms, massive rooms full of giant super computers.

 

You’re in a safe place here. You can confess: is Elvis secretly your almighty idol and inspiration?

Elvis did play a big part of my childhood. He was larger than life – THE KING of Rock n Roll. His fame was otherworldly, legendary. Part of that plays into the story in the fact that when Elvis died there was so much speculation, an unanswered questions…then the Elvis sightings started popping up and that just added to the mystery and elevated him to god-like stature in the eyes of the world – not just Americans. The tabloids are still running stories about Elvis to this day. Makes for a great story though, huh? 😉 Ultimately though, Bruce Lee is my ultimate inspiration and almighty idol!

 

Now, seriously, were there any artists and/or authors who influenced you on this particular project?

Well, like i said previously the majority of the influences for Pop Star were all of the things that influenced me in the formative years growing up in the 1970’s, but I would say it is ultimately influenced by everything. No one specific artist or author comes to mind, but if I had to name names, I would have to say Quentin Tarantino, Martin Scorcese, and Francis Ford Coppola.

 

PSA has a very specific style when we speak about its artwork and storyline. What was your goal?

Really, my goal with the artwork for PSA is the same as my goal with artwork for every comic book project I work on – find the BEST, most talented, and unique artists I can find to bring the story to life. I am very lucky to be working with the brilliant, MARCELO BASILE. A true master of the craft, he is really kicking ass on Pop Star. Each new page of art I receive is better than the previous. He is the visual mastermind behind the look and feel of all things Pop Star Assassin. He is to be applauded. Take a bow, Marcelo!

 

You work with different artists on this project: Marcelo Basile, as artist, and MattCashel, as co-writer. What did you find more difficult to collaborate in: the artwork or the writing?

I’m a fairly laid back guy when it comes to collaborating with other creatives – I think this comes from working as a production artist/graphic designer as my day job. As part of a team it is all about compromise. I tell all of the artists. I work with that my script is just a loose outline of what I see happened, and to feel free to change things up if there is a better way to something visually. After all they are the experts. I will make points in y script if there is something specific that needs to be seen, but other that I like to leave most of the heavy lifting to the artist. Writing collaboratively, is much the same, but more back and forth with dialogue and moving the story forward in a way that is interesting and makes sense. Compromise is key.

 

Did you find yourself on the spot, having to make many concessions or was it a smooth ride?

It is a fairly smooth ride. Marcelo is a consummated professional, and is always willing to make edits to art if there is something I need changed. though it is pretty rare that I ever want to change anything. I mean C’MON, have you seen his pages! Perfection!!!

 

How did it feel to get such positive feedback from Jimmy Palmiotti?

Jimmy P is the hardest working professional in comics today. He is also the coolest, most genuine, and nicest guy you will ever meet at a comic convention! I am truly lucky to have Jimmy’s endorsement. Meant a LOT to me for sure. 

 

Having personally financed the first 2 issues of Pop Star Assassin, you’re now running a Kickstarter campaign to help fund issue #3 and beyond.

What do you think attracts comic book fans to PSA?

Well, I know for one thing the art if out of this world, but I hope that readers see PSA as the total package.  After all, what’s not to like about Sex, Drugs, Rock-N-Robots, right? We believe strongly in the story and characters and come hell or high water we will get this first 6 issue miniseries finished!

 

You offer many variant covers for PSA, from an array of comic book artists. How did you manage to get so many different artists interested in the Pop Star Assassin universe?

All of the artists doing variant covers are either people I have worked with in the past or people who I admire and would like to work with in the future. We truly are lucky to have so many talented artists doing covers for the campaign. Most of them I just asked.

 

What can we expect from Pop Star Assassin in the future (besides its 3 other issues!)?

Pop Star is a far reaching story and was originally planned as an ongoing series. As we reach the end of issue 6 the world will be turned on its head. We are trying to build a deep universe of characters and sub-plots that can really go in any direction. We will start to see some of that with Norma and a new character that debuts in issue 3. Stay tuned!

 

Have you ever considered seeing it adapted to an audiovisual format? If so what would you choose: live-action or animation? Movie or TV-series?

The ultimate dream of most comic creators getting that option! While I can honestly see PSA as a full-on, over-the-top, live action blockbuster, I feel that the depth of the story and its characters could only be done justice with a live action TV show on a premium cable channel – HBO, Showtime and Netflix are all doing stellar work. Game of Thrones for me, is my favorite show on televisions right now. Season 2 of Daredevil was pretty kick as also though!

 

We know you’re hyper focused on PSA right now, but what other projects can we expect from you in the near future? 

Well, I currently have a few irons in the fire so to speak. I am working on Backlands with Jeremy Mohler and Erick Marquez – issue 1 is complete with issue 2 in production. I am working with artist Rudy Garcia on Julia Cruz: Evolution Cop. We are putting the finishing touches on issue 3 right now

 

Fans will be able to find you at Planet Comicon this month! What are you most looking forward to that weekend?

Conventions are always a creative re-charge for me, catching up with old friends, making new ones, and seeing all of the new comics and art is always super inspiring for me. It’s always fun hanging out afterward with everyone, having a few beers and talking shop. But ultimately, I am there for the fans and hope to make a lot of new ones! Without them, we are nothing! Putting a smile on someone’s face is what this is all about. Stop by and see us at the Outland Entertainment booth.

 

Any surprises planned?…

Hmmm…??? 🙂

 

 

Thank you, Ed, for killing our curiosity about this “lysergic trip to the heart of American conspiranoia” that is Pop Star Assassin.

 

S.G.

 

P.S.: Don’t forget to check out PSA Kickstarter campaign! (At least have a look at the video and spread the word: Ed’s rock’n’roll look is worth it!!)

Shotguns & Sorcery RPG: Robert Schwalb’s Journey

Shotguns & Sorcery RPG: Robert Schwalb’s Journey

Matt Forbeck already enlightened us on his latest interview, but we also wanted to hear directly from the other man of the RPG game: Robert Schwalb.

Forbeck & Schwalb have worked closely to finish the first of the S&S RPG manuscript. With around 180,000 words and a little over 300 pages long it seems it’ll be one of the biggest game books of the year.

Let’s find out what they’ve exactly been up to while working for the upcoming Roleplaying Game based on Forbeck’s IP Shotguns & Sorcery.

 

How was it to integrate the Cypher System™ seamlessly with the S&S setting?

It was a whole lot of fun to be honest! As my fourth RPG adaptation of fiction to game material, the process was really comfortable and made easier having Matt just an email a way to answer all my finicky questions. Plus, Cypher is a flexible game engine and can handle a wide range of stories, so that was a benefit.

 

Was it an organic process?

To some extent, yes. The novels have a some strong world-building elements, but they are short, so we inferred a lot about the world from the books and Matt filled in a lot of the blanks. As far as adapting the game system, we didn’t have to make many significant changes. Cypher uses a universal mechanic for dealing with narrative complications, regardless of what those complications are.

 

Was it more difficult to adapt an already existing IP into the rules of the RPG universe or is it the same as when you start a game from scratch?

I wouldn’t say it’s more difficult. Rather, it’s a different kind of difficult. Building a game from the ground up presents its own challenges—you have to nail down the kinds of stories you want to tell, the stakes involved, and build the system to meet the story’s needs or build the story to match the game system as in the case of original creations bolted on to an existing game system. With fiction adaptation, the author creates a world without thought given to game balance or telling stories outside the story involving the protagonists. So the challenge really is to look at the world around the protagonists and find stories and characters that could exist within the same story and then building the game for them.

System work is also tricky since the objective is to match the mechanics to the narrative. For example, the novels show a wide range of magical effects, from enchanted bullets to nets of blue magical energy that catch falling people to astral projection. The characters in the book don’t “grow” into these things. Rather, they just have them. While Cypher does not place an emphasis on growing one’s individual power, it does feature a system of Tier advancement and from those tiers, characters gain additional benefits and options. It was a bit difficult pinning certain effects found in the story to particular tiers and/or character building blocks such as focus and descriptor, but it wasn’t an insurmountable difficulty.

 

What exactly was your job on this specific part of this big venture?

It was my job to put the Cypher System through its paces, bending and adapting the core rules to fit the needs of the game and to create new mechanical content to help players and GMs express the story in play. Sometimes, I took existing mechanical content from the Cypher System rulebook and embedded them in new story wrappers. Others, I rebuilt certain rules to make them more suitable for Shotguns & Sorcery. And I also spent a great deal of time creating new content for the game, such as new horrible creature, descriptors, cyphers, and more.

 

What was the biggest challenge or even obstacle you found?

Shotguns & Sorcery places a considerable amount of importance on race and the tensions of disparate peoples forced to live together under the tyrannical reign of the Dragon Emperor. As the Cypher System doesn’t sweat race/ancestry/people/whatever too much—though there are guidelines in the Cypher System Rulebook—I had to find a way to make the race choice important within the system’s framework. After four or five attempts, I finally settled on extracting a few game elements granted by type and presenting them in a second adjectival choice point called race. This approach allows race a greater impact on how characters take shape and helps differentiate characters who share the same type.

 

Did the results so far assume the form you wanted?

Oh yes! I’m quite happy with how the game turned out and I’m eagerly looking forward to seeing it in its final form.

 

What is it that you’re most looking forward to show the audience as soon as the RPG is available?

Fans of the novels are going to find out so much more information in this game and Matt added a lot of detail to Dragon City, which really brings the place to life. I’m just excited to get this game in the hands of the customers so they can start playing!

 

Can you give us any scoop on a favorite character, magic, cypher…?

So many things! But let’s talk about magic. Spells operate as benefits gained from your Type choice. You can access spells from one of two types, the Wizard or, if you want to be a dabbler, the Freelance. Now, anyone can pick up additional spells too by selecting a magical focus such as Conjures Monsters or Commands the Dead. And then there are cyphers. We introduce a subcategory of cyphers called Words, which are spells in written form. They can be written on pages in books, on scrolls, etched onto tablets, or painted on the walls of an ancient, ruined building. Magic is fully integrated into the game, so it’s pretty easy for most characters to have a bit of mojo.

 

People are already wondering about GM advice you could give them. What’s the one recommendation you would share?

Make Dragon City your own. While we go into detail about the city, there’s plenty of room to add your own creations and characters. Don’t feel locked into the story told in the novels. This is your city now and you can do with it whatever you like!

 

Thank you, Robert! We are very excited to be part of the 1st third party game licensed with newCypher System™ from Monte Cook Games.

S.G.

Shotguns & Sorcery RPG: Matt Forbeck’s Journey

Shotguns & Sorcery RPG: Matt Forbeck’s Journey

A lot has changed since the last time we spoke. Matt Forbeck has worked closely with Robert Schwalb to finish the first draft of the S&S RPG manuscript. With around 180,000 words and a little over 300 pages long it seems it’ll be one of the biggest game books of the year.

Let’s find out what they’ve exactly been up to while working for the upcoming Roleplaying Game based on Forbeck’s IP Shotguns & Sorcery.

 

Matt, could you explain to us how it is to transform a universe you made famous in novel format into an RPG?

It’s fantastic fun. The world of Shotguns & Sorcery actually started out as an RPG setting in my head, although the world first got to see it in fiction, so it’s a real thrill to watch it develop into a full-blown RPG.

 

Was it an organic process?

As organic as anything can be that comes from people typing at each other. For me, it felt very natural. I started out as an RPG developer over two decades ago, so working on another RPG again felt like coming home.

 

What exactly was your job on this specific part of this big venture?

I wrote the background for the book and supplied all of the details about the world. My pal Rob Schwalb did all the heavy lifting with the rules, while Outland’s CEO Jeremy Mohler is creating all the art.

 

What was the biggest challenge or even obstacle you found?

It’s been a while since I wrote the Shotguns & Sorcery stories, so I actually had to back through and read them, taking notes as I went. This gave me all sorts of ideas for new material for the setting, but it’s kind of odd to study something you once wrote.

 

Did you have to compromise a lot? Did you feel like the S&S characters and universe had to change a lot to fit the RPG model?

Not much at all. As I mentioned, I originally developed Shotguns & Sorcery as an RPG setting, so bringing it back to its roots left it fairly well intact.

 

Did the results so far assume the form you wanted?

So far, I’ve been thrilled with every part of it. I can’t wait to see the finished book. There’s nothing quite like holding a book like that in your hands.

 

What is it that you’re most looking forward to show the audience as soon as the RPG is available?

Jeremy’s artwork. It’s really going to breathe new dimensions of life into the world and draw players right into it.

 

Can you give us any scoop on a favorite character, magic, cypher…?

I really like what Rob did with the cyphers overall. That’s something new to Shotguns & Sorcery, and he made it fit well.

 

Any future plans regarding this I.P.?

After re-reading all the books, I have ideas for lots more Shotguns & Sorcery stories. I don’t know when I’m going to get to writing them, but hopefully soon.

 

Thank you, Matt! We can’t wait to delve even further into the Shotguns & Sorcery‘s Universe!

Stay tuned for Robert Schwalb’s interview comming to you on April 27th!

S.G.

I Was a Comic Book Fan All Along and I Didn’t Know

I Was a Comic Book Fan All Along and I Didn’t Know

If you asked me, I wouldn’t probably say I was a hardcore fan of comic strips or comic books…but I was. No, I wasn’t ashamed of my hobby, I just had the wrong assumption that only the people who read those big famous names like “Superman”, “Spiderman” or “X-Men (the ones I saw as animated cartoons every weekend on the clock!) were worthy of being called “comic book fans”.  Only now I hear how ridiculous this sounds.

Although I did not read the mainstream superheroes or indie obscure comic books, I started by devouring one series: “Turma de Mônica” by Brazilian cartoonist Maurício de Sousa. I loved those simple stories about a small group of kids: Mônica with her anger management issues, Cebolinha always trying to take her iconic blue bunny away and failing miserably, Cascão with his fear from water, Magali eating a watermelon with two bites and all the pastries she could, and of course the other characters that came in comics from the same author. Penadinho, a nice ghost not too different from Casper, Bidu the intelligent and slightly sarcastic dog or Chico Bento from the inner state area who was written with the distinct Caipira accent – which means “bush cutter” accent.

"Mônica" reading "Turma da Mônica" - It's inception!

“Mônica” reading “Turma da Mônica” – It’s inception!

Yes, you get it: I was deep in Brazilian kids’ lingo, knowing what their words meant back in Portuguese from Portugal – it might seem all the same too you, but believe me, there’s quite a difference. Think American vs British English.

I then started reading the strips launched online, so I guess one might say that was the first time I dwelled the webcomics world as well.

 

I also read (even though I wasn’t mad about them) the Disney Adventures: pure Portuguese, pure classical Disney characters from Mickey to Donald Duck, and, of course, Scrooge McDuck and the quests of his three grandnephews Huey, Dewey and Louie.

"Scrooge McDuck" and his famous pile of money

“Scrooge McDuck” and his famous pile of money.

 

After a while I upgraded and started reading “Garfield” by Jim Davis . After tons of books about the conundrums of the fatty cat and lasagna in landscape format, square format, A6 format…the stories all started to sound pretty much the same.

The different sizes of "Garfield".

The different sizes of “Garfield”.

 

So it was time to read about the universal questioning “Mafalda” written and drawn by the Argentinean cartoonist Quino. The comic strips count with the scathing tone of a precocious 6-year-old girl talking to her parents and her friends about Global problems and, why not, the big issue of having to eat soup.

mafalda_quino

The dilemmas of “Mafalda”.

The dilemmas of "Mafalda".

 

 

 

 

 

 

 

It was only when I got to college and made new friends that I truly saw another side of the comic book universe. “V for Vendetta”, “Cat Woman”, Neil Gaiman’s “Sandman”: a world of adaptations and expansions of TV and film sagas as well as original stories, in such a more dynamic way than a novel. I discovered the shops and little bit of the collector’s culture. You know? The one where each issue is carefully stored in a specially-for-this-purpose-only plastic folder? No sweaty fingers allowed in the vicinity.

And when I got into the Outland Entertainment team THEN it all expanded multiple times. The work our artists had already done, the works (some still under wraps I’m afraid) we were going to be a part of and be involved in their development. The webcomics, the awesome gripping, eccentric, fantastic characters. And, when attending a book fair I’d be more open to hear talking about comics and you know what? I love them! It’s an amazingly dynamic and expressive format for narratives.

"Nightfell" by

“Nightfell” by Nicolás Giacondino and Jeremy Tolbert.

 

"Aegisteel" by Mat Nastos and Jeremy Mohler.

“Aegisteel” by Mat Nastos and Jeremy Mohler.

 

 

 

 

 

 

 

 

 

So please, do join me in this new path of discovery. I’ll be pouring my “Newbie” views on the comic book Universe right here every fortnight.

How about you? What was the first comic strip/book you read? Is it still your favorite?

Let us know in the comments below or via our social media channels (Twitter or Facebook).

S.G.

 

P.S.: Featured image from this page.