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What’s In a Character’s Name?

Naming a character is like naming your first-born child. You agonize over very detail, even go so far as to pronounce the name under your breath to test the inflection. Lucky for you, you're more concerned with how it looks on paper rather than how it sounds spoken in...

4 Ways to prep for the Royal Wedding Outland Entertainment style

In addition to wearing the Editor in Chief hat here at Outland Entertainment, I also write about pop culture in enough places that I've found it useful to follow the news. While this is particularly relevant for geek news, there are some headliners you just can't...

Press Release: Blackguards Anthology Gets Facelift

Outland Entertainment is please to announce a new look and edition for the anthology Blackguards, dividing the book into two volumes and including two never-before-seen stories. Blackguards, originally published by Ragnarok Publications, was a massive volume containing stories from some of the best dark fantasy and grim dark authors in the industry…

A Letter to My Past Self

Dear Greg (in 1986), So you’ve just turned fourteen, and you’ve just entered your freshman year of high school.  I wanted to send you...well, not a pep talk, exactly.  You’ve never liked or trusted those; they’re treacherous, and too often they’ve been empty promises,...

Fighting The Voices in My Head

This article by fantasy author Melanie R. Meadors first appeared Geek Mom: Geek Speaks...Fiction! Here, Melanie tells us about how she fought the voices (of the characters) in her head…and lost. When editor Marc Tassin invited me to write for the anthology, Champions...

Outland Entertainment on the new serial, Born to the Blade

Recently, Publisher Melanie Meadors and Editor in Chief Alana Joli Abbott got together to chat about a serial they're both reading: Born to the Blade. Alana: So, Melanie, how did you feel about Born to the Blade? Melanie: Wow, I have to say, I knew it would be cool,...

Press Release: Announcing Knaves, A New Blackguards Anthology

Outland Entertainment is pleased to announce they will be publishing a new collection of stories where protagonists’ moral compasses don’t always point north, and where villains are the heroes of their own stories.

Rejections: The Building Blocks of Collections by Maurice Broaddus

Short stories are my first love. As much as I enjoy writing novels and novellas, I keep coming back to short stories. That’s why my first collection, The Voices of Martyrs, means so much to me. But as I’ve reflected on the long journey in getting here, I keep coming...

Dagon’s Bones: A Lovecraft-Inspired Kickstarter Game!

Dagon's Bones A fast and fun Lovecraft-inspired dice game played in the pubs and bars of Innsmouth. Roll the Bones, pray to Dagon. Utility Games, LLC is proud to announce our first game, debuting on Kickstarter, Dagon's Bones. Dagon's Bones can be taught in minutes,...

Interview with Warlock 5 Artist, Jeffrey Edwards

From Batman to Star Wars, Jeffrey has tackled numerous fandoms. Now, he faces the Warlock 5 Grid! Did you read Warlock 5 before joining this project?  No, unfortunately I had never even heard of Warlock 5 before signing on to work on this project. I was given a .pdf...

It’s funny how many projects get started but never finished.

Aegisteel is one of those projects. I worked on it with the intention of designing the characters and illustrating a graphic novel. Unfortunately, the creator and I had some minor creative differences and I had a few life events that pushed me in a different direction. I reluctantly quit the project after the character design phase.

At the end of 2012, I was doing a lot of work with Mike DeVito and Jon Conkling of Th3rd World Studios. They approached me about working on a really cool “sorcery punk/fantasy” world that author Mat Nastos created. After looking over the material, I thought it sounded fun. It had a lot of elements I like about fantasy: magic armor, creatures of all sorts, and giant monsters. Plus ancient races, ruins, and weapons. Definitely up my alley, so to speak.

I got busy designing the main characters for the book. I’m still proud of the work and a little disappointed that I didn’t end up illustrating the world.

First up is the main character in his armor, Morgan. This was a really fun piece to do as I wanted to show the character fully armored and without the armor, so I did a sort of cut-away. I had a lot of fun designing the armor for this guy.

I also designed a bunch of different characters that were part of Morgan’s party of adventurers: Artis, Eckhart, Laerwynn, Longbarrel, and Rowena.

The final character, Breck, was where Mat and I really disagreed. At the time, I was reading the reboot of Rob Liefeld’s Glory character, and I was in love with the idea of a fierce female warrior that wasn’t a waif, as so many comic heroines are. My initial design was a tough, beefy character–massive, stocky, and heavily muscled. The first design was the original; the second design was the final corrected design – honestly, there didn’t end up being a huge difference and I did like the final design. I had to slim up the waist, arms, and legs and we were essentially golden.

 

Here’s the lineup so you can get a sense of their height and size.

aegissteel_lineup_edit_72I also did a couple different logo designs, which I rather liked. The second one was my favorite of the bunch.

logodesign01It was fun doing creative development for Aegisteel, but ultimately I had to move on. There was a perfect storm of events at the time–the birth of my second child, some minor creative differences, and getting involved with the now-defunct publisher Noble Beast (which launched Outland into digital publishing).

It’s a neat world. If Mat and the guys at Th3rd World manage to do something with it, I’m certain to buy the book and read it!

JM